Saturday, March 18, 2017

Heroes of Steel v4.3.3: Save 50% + Crafting System Improvements


This week, we've made some improvements to the crafting system, focusing on making the tuning rules better and more transparent. Not to mention that the game is 50% off on Steam for the weekend!

Tuning is more likely to turn up a crafting result with stats that match your tuning gear, and we've made sure that the tuning item is displayed on the post-crafting screen so that you can see it and the crafting result you got, as well as being able to take a single screenshot to capture both.

There is a very lively discussion about crafting happening on our forum if you want to see some of the results others are getting as well as great Q&A:
http://startradersrpg.proboards.com/thread/15354/arts-crafts?page=1

Thanks to all of our supporters and especially for those leaving reviews!

v4.3.3 - 3/16/2017
 - Improved New Crafting System, better tuning capability
 - Improved New Crafting System, after crafting tuning item is displayed
 - Crafting create mighty enchantment from mundane Weapon or Armor with magical power
 - Each Crafting costs 2 Bloodstones, tuned with magical gear; use your Bloodstones wisely
 - Thousands of new magical weapon and armor possibilities
 - Magical weapons can now add +Move Points, +Dodge, +Parry and +Stealth
- Boost-In to Episode 2 gains +10 Bloodstones


On Steam
Steam

On App Store
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Google Play
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Amazon
Heroes of Steel RPG
Heroes of Steel RPG Elite

Templar Battleforce v2.6.15 - New Faces + End Turn Confirm + SP Display



This week's update, we've dropped two new awesome faces into the game for your squads.  You can now pick from over 40 helmets and faces to build a completely unique character for every Templar in your Battleforce.

Upon player request, we've added a safeguard to the End Turn button.  If you try to end your turn with less than 50% of your squad's AP spent, a confirmation will appear, asking you to click again to confirm the action.  This can help you avoid ending your turn accidentally.

We've improved the data shown on the Objectives screen.  We've now included the +SP you are gaining every turn from Tact Points so you can do precision calculations about when you can deploy new Templars or call in Ordnance.

Thanks to everyone leaving a review for helping to spread the word about Templar Battleforce.  We really appreciate the players who made these suggestions -- you're helping us continually improve the game!

v2.6.15 - 3/16/2017
 - Added 2 new Faces to the Templar Designer - now pick among 40 faces and helmets!
 - End Turn now requires confirmation if your squad has spent less than 50% of its AP
 - Improved Objectives Screen, +SP per Turn from Tact Points now displayed
 - Fixed issues with overlapping achievements


On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Monday, March 13, 2017

Heroes of Steel: New Crafting System!


This major update releases the new Crafting system for Heroes of Steel!  Any smith in the Underdeep can now help you enchant mundane weapons and armor with powerful enchantments.  To complete such a crafting, you must help the smith by feeding 2 Bloodstone Crystals into his or her forge.

You may also influence the results of the smith's crafting by providing a piece of magical gear to "tune" the process.  You will want to input a piece of magical gear that has the kind of magical properties that you want to see on the resulting magical weapon or armor.  For example, if you want a weapon with +Ice Dmg, then you should provide a tuning item with +Ice Dmg, or +Crit % etc.  The tuning will not always be exact, but it will help guide the smith's hand.  Tuning is optional, you can also just allow the smith to do his or her best and accept the result.

Therefore, the inputs to a crafting are:
- One mundane weapon, shield or armor
- Two Bloodstone Crystals
- Optionally, one piece of magical gear to tune the crafting

All crafting is final and destroy all input items!  Make sure you like your selection before you go forward!

The new crafting system is a late game add.  Many players of Heroes of Steel have groups near the end of the game.  For those groups, this new crafting system may seem over-powered.  You might be sitting on 40 Bloodstones and have 20 crafting runs back to back.  You're going to get some pretty amazing enchantments without a doubt.  You may even be able to replace a lot of your weapons and armor!  While it may seem a little tilted for veteran groups, this system is being rolled in with new groups in mind, and crafting is intended to help these groups "fill the gaps" throughout the game -- when you really need a new, powerful bow but just can't find one, or your tank is getting slammed with damage and you need that extra armor.

Throughout the game, it is estimated that you might get 20 crafting events if you are thorough collecting Bloodstones.  So, use them well, and don't make the mistake of hording all your stones to the very end of the game.  Legendary equipment still trumps crafted equipment, so be sure to use your crafting opportunities wisely and throughout the game.

For those groups waiting for content after Freeport, our next big release will include the next chunk of story content.  We may need to do a few bug releases after this major update, we shall see!

v4.3.1. - 3/13/2107
 - New Crafting System: visit any smith to craft
 - Crafting create mighty enchantment from mundane Weapon or Armor with magical power
 - Each Crafting costs 2 Bloodstones, tuned with magical gear; use your Bloodstones wisely
 - Thousands of new magical weapon and armor possibilities
 - Magical weapons can now add +Move Points, +Dodge, +Parry and +Stealth
 - Improved all Legendary Items for Heroes
 - Boost-In to Episode 2 gains +10 Bloodstones
 - Fixed bugs in Talent detail display with magical weapons
 - Fixed many typos

On Steam
Steam

On App Store
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Google Play
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Amazon
Heroes of Steel RPG
Heroes of Steel RPG Elite






Of course, you'll run out of Bloodstones eventually, so use them wisely.  There is only one way to get more -- further adventuring and scouring of the Underdeep for their red, glinting glow!

Friday, March 10, 2017

February has come and gone and the Patreon wallpaper is a little late.  Here the epic rendering of an urban zone on a molten world!  Hope you enjoy the wallpaper, 3 sizes -- 800x1200 (mobile), 1920x1080, and 1920x1200.  Join us on Patreon for as little as $1/month to get an awesome, monthly digital wallpaper download, voting rights, access to the exclusive art stream and big discounts on our alphas.

https://www.patreon.com/TreseBrothers

Sunday, February 26, 2017

Vigilante Skies pg 15 + New Poll






Happy to produce page 15 of Vigilante Skies! Took a short break to make sure the Star Traders 2 alpha got off the ground with a big bang, but I'm back on sketching pages today.

First, to catch up on the last two polls --

On page 14 , the voting Patreon crew elected (A) Hand-off as Planned. On page 15, Captain Ava is voicing the prevailing argument of the voting block who elected to stay and rid the crew of the data cube -- that if they cut and run, then the bounty hunters will just keep coming. It's better to take the risk now and get the cube delivered, if its possible.

On the latest officer poll , we ended up with 4 awesome choices for 2 male and 2 female officers. The voting was neck and neck--3 votes for everyone! In the end, I decided to just take all 4 Patreon-created characters onboard! This means we won't need another officer poll in the future, and now have a full complement of 6 Officers and 1 Captain. Running a smaller smuggling ship, the Vigilant, there isn't room for crew dogs on this boat and everyone lends a hand.

Second, what's next?

Ava's wounds have been septed and bound. Ace has discovered that someone is jamming the comm channels. It's got to be a short range jammer, something nearby. Another wrinkle in a fast approaching hand-off. Time to vote!

From the cockpit, Ace will be able to quickly triangulate the source of the jammer. Depend on its source, he may be able to route more power into the ship's comm broadcaster to cut through the jamming noise.

(A) From the Convoy - one of the crawlers in the incoming convoy has some serious electronics equipment mounted inside it, including a longer range jammer. That's either for the privacy of the meeting or it means there is going to be more trouble.

(B) Bounty Hunter - the unnamed bounty hunter deployed a jamming device somewhere outside the ship to cover his entrance. Once located, it can be deactivated.

(C) Sandstorm - ok, nobody mentioned this before but Lioka Cross is a dust ball desert world. Of course, it is prone to sandstorms. That's not a jammer, but powerful interference effect of a sandstorm that is rolling across the open desert.

(D) Other ideas?






Thanks again to all of our Patreons who make this free web comic possible!

Saturday, February 25, 2017



This week's release brings two new faces to the Templar rosters -- the hardened soldier with a mustache and a stalwart soldier in her pilot's helmet.  Always excited to add more variety to the list, bringing the total up to 38 faces and helmets now.

We've rebalanced some of the cost of the early game Relics to make them easier to snag.  This helps, as they aren't something you'll probably keep to the end game, so a big RP investment can feel like a waste a little while later.

We've fixed some missing SFX and a few display bugs in the RP tree to make sure everything you're browsing is consistently labeled.

Thanks for your support and your reviews!

v2.6.13 - 2/25/2016
 - Added 2 new Faces to the Templar Designer - now pick among 38 faces and helmets!
 - Reducing some of the early game Relic RP costs to be more inviting
 - Fixed bugs with the RQ tree display
 - Fixed some missing SFX in the HQ screens

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Monday, February 13, 2017

Templar Battleforce roars into action with v2.6.10



Templars, prepare your weapons!  We took a bit of a break from Templar Battleforce updates this month, as we've launched our closed alpha for Star Traders 2, our next game coming to Steam.  Now that the alpha is full steam ahead, and we've gotten through the first buggy stretch, we're going to get back to some Battleforce, Heroes, and Star Traders 4X Empires updates.

For Battleforce, this week, we've fixed some bugs in the last boss show down, as well as added a bunch of valuable clarifications to Talent descriptions.  Where previously we were relying on icons to indicate specific restrictions, we've added text clarification everywhere ("Flame Tank armor only", etc).

Also, thanks to the players who pointed out some issues with Sensorkit scan -- we've improved it as well as clarified some of the bonuses you get over its 10 level arc.

Martin, our artist and youngest brother, is back on the case this month as well and we will see some new character portraits coming up soon.

v2.6.10 - 2/13/2016
 - Fixed bug with boss causing invuleranbility to return too quickly
 - Clarified all rules about Talents that require special armor or weapon combinations
 - Improved balance of Sensorkit Scan and made size of fog reveal clear
 - Fixed map bugs and typos

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes