Sunday, August 20, 2017

Vigilante Skies: new page and CYOA Poll

Captain Avery stands off against the Gestalt, in a half-draw stance. A tense, but quick meeting.

Thanks to @stratego on the forum for bumping me to finish this. This page had been sitting half done for too long! Excited to see the end of this episode! One more page to get back to the ship, a final crew introduction and a quick escape before the standstorm closes in. You Patreons voted on the last CYOA to "wrap it up!" instead of tossing in more complications. And I march to your orders :P

Ok, new poll. At this moment in the episode arc, there isn't any wiggle room to change the story so I'm fishing for interesting character building nuggets. There will be a nice pay day for the crew after they get free of Lioka Cross. What is one thing that a crew member is looking forward to spending those credits on? Here is a link to the crew manifest.

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Thursday, August 17, 2017

Templar Battleforce v2.6.35: Breaking Ground, Armor Swap, Patches

This week's update includes a number fixes and updates suggested by the community, as well as some important work on the game's internals.  Here at TB headquarters, we've broken ground on the first steps to support official modding that would allow creation of your own levels.  It will be a long road to get there, but if this update seems a little slim, it is because of the work we did under the hood.

We also finished a bit of armor juggling in this release.  The Hydra's Mag-Core Leviathan was not moved from its spot at Hydra Specialist 3, but it was converted to be a Hydra-only armor We have also slightly improved its stats to justify the Gear Level 7. To replace the Mag-Core for Soldiers, Captains and Berserkers, we've added a new Heavy Armor, the Mammoth Leviathan, under Leader-in-the-Ranks 3.  The Mammoth is close to the original Mag-Core with some new stat improvements as well.

The details of damage caused by Tact Point defenses is now displayed in their RQ entries.  And, we added another library entry clarifying the rules on debuffs and stacking them.

v2.6.35 - 8/17/2017
 - Armor Swap: Improved Mag-Core Leviathan, but now only for Hydra's
 - Armor Swap: Added Mammoth Leviathan, Heavy for Captain, Soldier, Berserker
 - Added details about Tact Point defenses damage to RQ tree
 - Fixed display of Buffing Attacks in Templar load out screen
 - Fixed issues with level intros
 - Added library entry about Debuffs

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Wednesday, August 9, 2017

Latest Patreon Wallpaper

The latest monthly Patreon wallpaper shares more of the awesome art from our World's Edge project. You can see three travelers coming down the mountain pass toward the city gates of a long-abandoned and locked mountain dwarven city.

The ZIP file includes wallpaper files at 1920x1200, 1920x1080 and 800x1200 for mobile.

Support us on Patreon for as little as $1 a month and score awesome digital rewards.  Also, you're helping us continue to improve our games, dream big, and make more games faster!

My love of pen and paper RPGs is stronger than ever, and I'm excited to share it through this wallpaper.

Monday, July 31, 2017

Heroes of Steel - Episode 4 Story Bump

This week's release drops a minor, but important, bit of story development for Episode 4.  Specifically, it re-opens the pathways to major town centers like Braeyshaulm, Brunehorn, Freeport and the Storm Bastion. While the content we've included in this update doesn't go any farther than that (the western Underdeep is still closed) it puts us right on the edge of releasing the new set of travel dungeons, towns, and ramp up to the game's final dungeon sequence.  It's great progress and we're going to be release story in small bumps for a bit now before we corral everything for the final sequences.

We've fixed a few reported issues with crafting different types of armor.  Also, we've added the ability to access crafting from within the Episode 4 war camps. A few weapons you could find in late Episode 4 chests we causing the game to flip, so we've fixed that -- thanks to the players who reported the weapons by name!  Finally, we've made a few improvements to the formatting in item and pawn shops.

Thanks for your support and your reviews!

v4.4.15 - 7/31/2017
 - Added abililty to return to Braeyshaulm, Brunehorn, Storm Bastion in late Episode 4
 - Fixed issues with crafting some armor, added crafting to E4 war camps
 - Fixed crashes with some E4 weapons
 - Fixed typos, map spawn bugs, missing portraits in E4
 - Improved format of item shop and pawning shop On Steam

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Sunday, July 23, 2017

Templar Battleforce v2.6.33 - Balance and Patches

Welcome new players!  After the Steam Summer Sale, we've had a big influx of new Templar Captains on the ground and fighting for the cause.  That always brings out some new and helpful balancing discussions and finds a few more bugs that had still been hiding in the shadows.  This week's release is out to address those!

Turns out the amazing Strikepoint Kit Relic (which doubles Fire/Plasma Damage if your attack is Penetrating) was not working on Overwatch.  Now fixed!

Another good discussion about Supply Boosters on the Steam boards has helped us tweak the RIO rate for these Tact Point upgrades.  They now pay for themselves in 8 turns instead of 10, which is a small tweak, but also means that once they are paid off you are earning faster.  They are still clearly intended for extended levels in which you're squad is planning to stick around for well more than 8 turns.

Another round of scrubbing on the combat log has fixed a few text generation issues there.  As with the bugs before, these were simply misprints in the log, and not issues with the actual combat system.

Thanks to our players who reported some issues with the Power Relay Grid! We fixed a few node connections that were giving incorrect dialog or prompts about the direction of the flow of power.

And finally, we fixed the end turn confirmation prompt.  It was popping up a lot more than it needed to, because it was counting Templars who were in Overwatch mode as 6 MP and 5 AP.  That makes your team look like its standing around doing nothing! Not so, busy shooting xeno here!

Please leave a review to help us spread the word about Battleforce!

v2.6.33 - 7/22/2017
 - Strikepoint Kit Relic deals double Fire/Plasma Damage in Overwatch
 - Reduced RIO rate on Tact Point Supply Boosters to 8 turns
 - Fixed issues with combat log - monster level and Templar defensive dice
 - Fixed minor bugs with connections in Power Relay grid
 - End Turn confirmation no longer miscounts Overwatched Templars
 - Fixed bug with overflowing level squad cap in some circumstances

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Sunday, July 9, 2017

Vigilante Skies: Introducing a Gestalt Technologist

Thanks to our Patreon crew for supporting the creation of this free Star Traders comic for all!

Ava and Derrick ride with the crate as Raven drives the RTV out to the meetup. Still building up the required layers to get this done, but finally, a page away from the hand-off and then we're moving on! As Capt Avery says, "Make the damn hand off (already)!"

It is exciting to see the first Gestalt Technologist in the flesh. They're in Star Traders 2 already (without their art), along with the Chasein Doctors, the two very different medical traditions of the Star Traders people.

In the end, very happy with the taking off the helmet sequence.

Ok, new poll. The unnamed Bounty Hunter clearly arrived on this world in a starship. Likely a small one, just like Space Girl with a crew of less than 10. Now that he is captured and the hand-off is proceeding, should his crew take things into their own hand come buzzing in to try to break up the hand-off?

1) Yes! Try to break up the party with some blazing guns!

2) They're indecisive without their Captain or don't realize what has happened. The sandstorm will take care of it. Let the hand-off end!

3) Something else?

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Wednesday, July 5, 2017

Heroes of Steel v4.4.13: Patches and Story Prep

This week, we've rolled up a set of patches that have been brewing for a while. This is allowing us to clear the decks in preparation for the next set of small story expansions that will give Episode 4 groups full access to the entire Underdeep once again.

We fixed some bugs with Tuning crafted items -- +HP, +MP, and +Res stats were not being correctly counted when tuning newly crafted items. For shields and armors, this is especially important.

For anyone stuck in the Necromantic Sanctuary, we fixed the stairs!

For those groups hitting issues with the final story encounter with Nikolai, we've fixed the bug for all future groups coming through that area. We still have some work to do for groups that have already passed that event, but we'll get there.

A longstanding issue that you could take two separate guides into the Otherworldly Haven has finally be fixed. Thanks to the users who provided the saved games that made this fix possible!

v4.4.13 - 
 - Fixed issue with Tuning items in crafting not consider +HP, +MP, +Res
 - Fixed issue exiting Necromantic Sanctuary
 - Fixed issues with Nikolai resolution in E4
 - Fixed map issues in Ruins of Ember
 - Fixed issue with multiple guides taking you to Otherworldly Haven

On Steam

On App Store
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Google Play
Heroes of Steel RPG
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