Thursday, April 28, 2016

Templar Battleforce v2.1.13 Released!



This week, we've focused our efforts on Ordnance, an area of the game that continues to cause some confusion to new players, or can too easily be forgotten as a tool to use in high challenge situations.  While it is small (and hard to see in the screenshot), we've added a constant reminder to the HUD when you have Ordnance ready to use (1, 2, 3+).  We've also improved the UI cycle on buying Ordnance and the feedback given in the UI.

Reactor Jolt Ordnance now give their full promised +2 MP on the turn they are used -- you used to get docked 1 MP as using an Ordnance costs 1 AP.  We've improved the order of operations on that one.

On the continued kick of smoothing out the curves for Hydra, we've improved Incinerator and helped clarify its extremely limited range.

We've got a lot kicking around in the pipeline, including some new weapon combinations and options for melee Templars, as well as the return to Moklumnue Prime.  And, we're also working on tearing down and rebuilding the status-screen stack.  So, stay tuned for more big news and we hope you'll help us share the game!

Please leave a review to help encourage more features, content, and updates!

v2.1.13 - 4/27/2016
 - Ready-to-Use Ordnance count now shown in the HUD
 - Improved Hydra Talent Incinerator (+Crit %, +Pen), clarified range restrictions
 - Reactor Jolt Ordnance gives full +2 MP on turn it is used
 - Improved Purchasing Ordnance UI with better feedback on actions
 - Fixed issue with Heat Waves showing incorrect range, increased max use counts
 - Fixed overflow on monster detail box, fixed issues with character list staying open
 - Fixed cut-scene issues with turrets, bugs with Swap

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Wednesday, April 27, 2016

Templar Battleforce - mech turn-based tactics!

Just updating our quick preview for Templar Battleforce to catch the 40 updates we've made since launch!









On Steam for PC, Mac and Linux

Templar Battleforce on Steam



On Google Play

Templar Battleforce on Google Play



On iTunes

Templar Battleforce on iTunes

Friday, April 22, 2016

Templar Battleforce v2.1.9 - Improvements and Clarity



This week's update focuses on a lot of small improvements that will go a long way, as well as adding clarity to a number of areas of the game for new players.

We've made some improvements and fixes to Talents -- making the Paladin's Devastating Strikes more powerful, and fixing the Hydra Heat Waves Buff to increase all Accuracy, not just melee.

We've improved the text alerts that are shown whenever you select a Templar, making it far more clear as you overheat, approach shutdown, and then in fact go over the brink.

We've added a number of small points of useful clarity to Talent descriptions. For those Talents that have a minimum range (Shredding Fire, Concentrated Fire), we are clearly marking that these are "limited range" Talents.  We've added improved language around Crippling and Buffing Attacks to be clear they only give their secondary effects on a hit, and added  Library entry on them.

We've given Engineers their full due in the individual and Battleforce record, noting total Tact Points captured.

If're using +Penetration gear, check the status screen for your final total scores on any weapons you are carrying.

Turrets will no longer take Bio-Poison Damage.  Killing them from out of range will be a little more time consuming now.

A big thanks to @dabor and @vaevictus this week for helping to point out many of these improvements and or bugs.  We couldn't do it without you all!

v2.1.9 - 4/22/2016
 - Improved Crippling effect of Paladin's Devastating Strikes Talent
 - Improved map alerts about: Templar death, nearing shutdown and shutdown state
 - Improved display of min and max ranges for Talents with limits
 - Added final Penetration % to status screens
 - Fixed Hydra Heat Waves Talent to Buff all Accuracy
 - Improved Records for Engineers to better show Tact Point score
 - Fixed bug with -MP display in enemies, Turrets taking Bio-Poison

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Wednesday, April 20, 2016

Heroes of Steel v4.2.29 re-balances Sacrifice



In the last few weeks, we re-balanced Immolation, reducing the set of Talents that still need work to a very short list.  Today, we've knocked Kyera's Sacrifice Talent off of that list as well.

The changes focus on a few key points:
- All levels of Sacrifice now only require 1 AP.  This allows Sacrifice to be used at any level as a powerful utility Talent (Heal + Heal + Sacrifice, or EA + EA + Sacrifice x 3).
-  Re-balanced the curve on how much SP can be transferred per-cast and per-turn to make the higher levels of Sacrifice attractive.  For many groups, you still won't need Sacrifice above level 3 or 4 to fit your needs, but taking the Talent higher will allow much larger, faster, and more SP efficient transfers.

We've also fixed some bugs, most notably another type of crash that has snuck into the Weaver boss fight!

Please leave a review to help encouraged continue development and updates!

v4.2.29 - 4/18/2016
 - Re-balanced Sacrifice: powerful SP channeling tool at 1 AP
 - Fixed confusing Lock Rating message on chests - only requires Level 1 Unlock Talent
 - Fixed crashes fighting Weaver in E4
 - Fixed map bugs and typos


On Steam
Steam

On App Store
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Google Play
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Amazon
Heroes of Steel RPG
Heroes of Steel RPG Elite

Sunday, April 17, 2016

Templar Battleforce v2.1.7: Hydras light it up!



In recent weeks a very exciting community challenge was hosted on our forum by some veteran players.  The grueling 12 level challenge pitted Neptunes directly against Hydras.  The outcome of the challenge was some lessons learned about how we could make Hydras more competitive, more fun to play ... and how to fix some bugs we found in both the weapon balancing and the rules about standing napalm.

So, without further ado, let the Hydra's light the world up!  We've rebalanced the equations of standing napalm, which was accidentally capped at "level 2" and now is equivalent to your Talent level.  This is a warning to xeno and Templars alike -- Napalm Fire will really burn you.  Be careful out there!

We've also rebalanced all of the Hydra weapons to be in line with other heavy classes in the game, and added two new Gear Level 11 weapons that will be of interest to Hydra squads.  Once everything is on fire, it was hard to stop, so we improved the crippling effect of Heat Waves to slow enemies down, much like a Scout's Crippling Fire.

Since fire is burning so hot, we took a moment to improve the fine points of the Resistance stat multiplier, making sure that Hydra's, Berserks, and Captains stood out.

v2.1.7 - 4/15/2016
 - Re-balanced and improved Hydra napalm flame's lasting damage
 - Beware, more dangerous to Templars without Fire Res
 - Re-balanced and improved all Hydra weaponry
 - Added two new Hydra Requisition Levels + two new GL 11 Weapons
 - Improved Heat Waves crippling effect to reduce enemy Move Points
 - Balanced Resistance multiplier for different Templar classes


On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Star Traders 4X Empires v2.6.7 Released!


This weekend's update includes a host of improvements based on player feedback.  We're always working to stay close to the community and to your requests, and to make sure we are continuing to improve the game.  This one is full of UI and quality-of-life upgrades, including better path rules and weighting in the algorithm, clarified display in the all colonies screen, fixing a bug with the Confirm End Turn option, and improving issues with text wrapping on some resolutions.

We've also made some tweaks to the political simulator in the early game to help reduce the chance of a nasty political wave crippling your youthful empire.

v2.6.7 - 4/16/2016
 - Improved Pathing Rules based on Player Feedback
 - Fixed Issues with "Colony -1" and All Projects Screen
 - Fixed End Turn Confirm Option w/ Enter Key
 - Fixed Text Displays for Ship Upgrades with long descriptions
 - Map Updates and Improvements for Degla Maps
 - Small Reduction in chance of Solar Wars in early game

Star Traders 4X Empires

On Amazon App Store
Star Traders 4X Empires
Star Traders 4X Empires Elite

For PC, Mac and Linux
Star Traders 4X Empires

Tuesday, April 12, 2016

Heroes of Steel v4.2.25 - Immolation + Keybindings


This week's update has brought both a major UI upgrade and a major Talent upgrade for the fire wizard, Kjartan.

Extra special, Heroes of Steel is 50% off on Steam this week!

We've included the ability to customze keybindings this week.  We also took it as a good chance to change the default keys to something that works a bit better throughout the length of the game as you master more and more Talents.  To change the keybindings, go into your Options screen and pick Keybinds. From there, click on a function you'd like to change and then strike the new key.

Kjartan's Immolation Talent has received a boost in Fire Damage, as well as the ability to curse enemies with Crit Vulnerability.  This curse increases the changes that other players will get a critical hit against enemies that have been flamed by the Immolation attack.  Very late level Immolation attacks also start to reduce Armor, which fits closely with Kjartan's ash wizard Talents, and the mighty Choking Ash curse.

Thanks to all of the players who have been helping us squash story bugs.  With  a game this large, with so many hour of story content, there are bound to be problems.  We've fixed three of the ones that have cropped up this week, and will keep squashing as we keep adding new story to the game.

v4.2.25 - 4/12/2016
 - Custom keybinding support for desktop
 - Upgraded Kjartan's Immolation (+Fire Dmg, +Cursing enemies with Crit Vulnerability)
 - Fixed crashes at the second Weaver confrontation
 - Fixed issues with story characters sticking around in Otherworldly Haven
 - Fixed hanging quest logs in Episode 4

A big thanks to our latest game, Templar Battleforce for making the keybinding support possible!