Thursday, May 19, 2016

Templar Battleforce: New Cinematic Intro, Reinforced Enemy Tact Points



We are in the pursuit of continuous improvement, and toward that end, wea re working across the entire game to keep raising our bar.

This week, we've released a new introductory cinematic for new games.  While the structure and the story will be very familiar, we've upgraded the scale and quality of the graphics and animations to capture the epic feel of the scene.  We hope you enjoy it, Templars!

We've also worked across the entire game to reinforce enemy Tact Points that were lacking.  In some levels, if you rushed, you could catch the enemy early in a level with weak Tact Points that were very easy to capture.  You'll find that early no longer means low defenses in many situations, so be sure to support your Engineers if they are rushing.

We've also worked through a big chunk of list of reported level bugs -- from the wreck of the Ferarai Lance to the war zone on Mok Prime!

v2.1.19 - 5/19/2016
 - Updated introductory cinematic for new games
 - Rebalanced difficulty of enemy Tact Points throughout game
 - Fixed objective ordering issues in Trench Warfare level and Starport Breach
 - Fixed typos and improved Ferarai Lance maps, repetitive open-close of airlock doors
 - Corrected library entries (Quickness, Stealth) about Critical Multipliers



On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Wednesday, May 18, 2016

Heroes of Steel: Auto-Glom rising!


Two things came out of update #75 - a lot of feedback and messages about how Auto-Glom needs to get better, and a bug when you selected characters causing and odd delay and re-centering.

We've fixed the bug, and responded to the Auto-Glom feedback.  In this release, Auto-Glom will now cover more like 98% of the traveling and game loading cases.  If there isn't an active story event about to run, or enemies on the map, then Auto-Glom should be able to get your group Glommed whenever you travel.  That's a big improvement over the first pass, which was probably covering more like 50%.

From here, we'll only be going up.  We'll be looking at more ways to make Auto-Glom get your group back into traveling mode as fast as possible.

v4.2.35 - 5/17/2016
 - Improved Auto-Glom to cover more cases
 - Fixed bug with delay and recentering when switching characters on the map


On Steam
Steam

On App Store
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Google Play
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Amazon
Heroes of Steel RPG
Heroes of Steel RPG Elite

Monday, May 16, 2016

Heroes of Steel v4.2.33 brings Auto-Glom



We're excited to add a highly requested feature -- a new Auto-Glom option.  When loading a game, or transitioning between regions, your group will automatically attempt to glom to travel together, if this option is checked.  If you don't like it, you can uncheck the option.  We've take a first crack at this feature with this update, and will improve and expand it in future updates to cover events like leaving shops, inns, story events, and ending combats.  Once we've got a solid test run in with the first round, we'll expand.  Please share your feedback so we can keep improving!

We've also fixed a number of longstanding bugs with region loading and issues that could occur if you were unglomming and taking action quickly and then glomming again -- that is, your group would just disappear!

v4.2.33 - 5/16/2016
 - New Option: Auto-Glom consolidates group when traveling and loading games
 - Fixed issue with hero sometimes disappearing when going in and out of Glom
 - Fixed display issue with Sacrifice SP restore
 - Fixed display issues with -Crit % curses from enemies
 - Fixed story issues with Tevensa and Otherworldly Haven On Steam
Steam

On App Store
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Google Play
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Amazon
Heroes of Steel RPG
Heroes of Steel RPG Elite

Friday, May 13, 2016

Interviewing Bryan Sirois on The Reclamation




Ahead of The Reclamation's release, we (digitally) sat down with Bryan to welcome him to the team, and to help him introduce himself to the Trese Brothers community. Enjoy the interview!

Andrew: Can you tell our readers a bit about yourself, Bryan?

Bryan: Sure! I’m twenty-nine, and the proud father and step father to our three year old son Nathan, and my wife’s fifteen year old twins, Alex and Connor. I moved to Rhode Island with my wife Marcia, and we’ve been happily married since last October. I have been blessed to have the opportunity to have been a stay-at-home dad for the past few years now, and it’s been amazing experience to watch my little boy grow up.

Andrew: How did you discover Trese Brothers games?

Bryan: I was looking for a game similar to Uncharted Waters, honestly the first game I ever really enjoyed, and stumbled across Age of Pirates. I must have spent three solid months playing this game and it is still one of the best games I’ve ever owned. I think I had a bug to report, and once I found your forum and how involved you and Cory are with your gaming community, I was hooked and bought the rest of your games.

Andrew: What was it about Heroes of Steel that made you want to write in this world?

Bryan: I think it was the fact that there seemed to be so much that wasn’t told in the main storyline. I started thinking about how the Shattering would have affected humanity, and what the Underdeep would do to people who spent their entire lives without seeing the sun, under constant threat from every direction. I wanted to tell their stories, and bring them to life. The game was an all-out addiction for a long two years, and it gave me a great appreciation for the world you and Cory created-- I just felt the urge to write the stories you hadn’t yet.

Andrew: What other genres and worlds have inspired you to want to write?

Bryan: Age of Pirates was the first world I had written about with In Defense of Ruesland, which was the first time I had put pen to paper creatively since high school, and my first ever attempt at a piece of fan fiction. I wrote a few other short stories based in Lanbrakaar (Age of Pirate’s world), then started writing about Heroes of Steel with The Silence of Snow. I have dabbled in other genres, mostly sci-fi, and have a few other side projects mulling about in worlds of my own.

Andrew: Who are some of the writers who inspired you the most?

Bryan: Brian Jaques, who wrote the Redwall series is hands down one of my favorites. Jaques was able to create such a vibrant world, with more depth and intrigue than I could ever hope to emulate. I’ve also been reading an unhealthy amount of H. P. Lovecraft lately, the man had such a chilling way with words, and has been the cause for several nightmares over the past few months. Besides these two, I’ll always have a soft spot for J. R. R. Tolkien, and what he was able to accomplish with The Lord of the Rings trilogy. To have a story have so many interwoven plot lines, subplots, history, languages, and on and on is just mind boggling. The man is truly a legend, and skill like that is something to strive for.

Andrew: Without any spoilers, what is next for The Reclamation?

Bryan: The Reclamation is really a great test of my own abilities to create a long and exciting plot. Landon and his new friends are about to confront the political side of the Underdeep; to reclaim the surface for humanity needs to begin somewhere, and having seen the horrors of life under the sun, Landon wants it to start with them. The only problem is that the leaders of the cities below are shrewd and unwilling to risk taking back what once belonged to their ancestors. Expect to see the characters’ personalities come to life, now that they are free from the Orcin and have some time to talk with one another. I also can’t wait give the shamaness Olda some more attention-- she is going to be a great antagonist and you’ll get to see a very dark side of her during her rise to power.

The Reclamation
Episode 1: Dark of Day

Download The Reclamation from any of the major online markets, and be sure to leave a review!


The first Episode in an on-going series of stories, Dark of Day begins a new adventure. The Reclamation is written about the world of Steel, the post-apocalyptic medieval world of the hit game, Heroes of Steel. Play Heroes of Steel on your desktopAndroid, or Apple device today to experience the world first-hand.

Tuesday, May 10, 2016

Templar Battleforce: Ironman Hell Difficulty + New Ordnance



Not only is Templar Battleforce 30% off on Steam this week, but it just got a sick update!

We've just released a new over-the-top difficulty as well as 4 new exciting types of Ordnance that your specialists can deploy in the field.

If you choose to play Templar Battleforce on the Ironman difficulty, you already know the exacting requirements.  It requires precision at every turn, masterful tactics, luck, and sheer grit.  Templars will die, and you will honor their memories by fighting on to both avenge their Lineage and complete the mission.  By popular demand, we've added something even worse: [i]Ironman Hell.[/i]  A step above Ironman, this insane difficulty can only be accessed by beating the campaign and then opting in to it through the New Game+ mode.  If you're looking for punishment, look no further.

We've also tucked 4 new Ordnance into the sprawling Requisition tree today -- one each under Captain, Hydra, Berserk, and Engineer. These Ordnance go for 200 SP and give 3 turns of Buffs to a variety of powerful defensive stats, from Radiation Res to Fire Res, Armor or Deflection.  Use them in a pinch when the hits are about to start coming, or a Templar needs to lunge across a wall of napalm flame left by his Hydra.

We've also improved the display of all Ordnance in the RQ tree, fixed a few display bugs with odd grenade cases, and tidied up a few maps based on user feedback.

If you enjoy Templar Battleforce, please leave a review to help power more updates, features, and content!

v2.1.15 - 5/9/2016
 - By popular demand: New "Ironman Hell" difficulty added, the ultimate uphill battle
 - Enter Ironman Hell by changing difficulty in New Game+
 - New Achievement: Campaign Victory on Ironman Hell
 - Added 4 new types of short-term Buff Ordnance to Requisition Tree!
 - Flame Coat Kit under Hydra branch
 - Deflection Core Kit under Berserk branch
 - Radiation Shield Kit under Engineer branch
 - Irid Field Kit under Captain branch
 - Improved display of Ordnance in Requisition Tree
 - Fixed issues with grenade explosion not always showing
 - Fixed typos and map issues

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

The Reclamation: Episode Fiction in the World of Steel



We are proud to announce the release of the first episode of Bryan Sirois' newest serial fiction within the world of Heroes of Steel. Set against the backdrop of the Heroes of Steel game, Landon's story reveals the trials of the people of Steel from a new angle as he gathers new friends and uncovers new evils.  Don't miss this read today! 

The Reclamation
Episode 1: Dark of Day

Download The Reclamation from any of the major online markets, and be sure to leave a review!


Generations of mankind have suffered, entombed deep within the world of Steel. Few living in the Underdeep have ever seen the sun, and the only knowledge of the life humanity enjoyed on the surface has been passed down by the elders. Landon, son of a renowned cartographer, has spent years searching for a way out of the gloom. Following a newly charted exploration, he finds a way upward, which takes him farther than he has ever climbed before.

At last free from the depths below, he breathes fresh air for the first time, but his euphoria is short-lived, as Landon quickly comes face to face with mankind’s most brutal enemies. Can he survive in this undiscovered world, where darkness and evil thrive under the light of the forgotten sun?

The first Episode in an on-going series of stories, Dark of Day begins a new adventure. The Reclamation is written about the world of Steel, the post-apocalyptic medieval world of the hit game, Heroes of Steel. Play Heroes of Steel on your desktop, Android, or Apple device today to experience the world first-hand.

Thursday, May 5, 2016

April Wallpaper: Dark of Day Cover




It has been a very busy month of focusing on Star Traders 2, so for that reason I am lagging behind a bit on the Patreon wallpaper. I am hoping to get back on schedule in May.

This month we've got the cover imagery of our upcoming fiction in the world of Heroes of Steel. Releasing soon, Bryan Sirios' The Reclamation will launch with its first piece, Episode 1: Dark of Day. I can't wait to share the new story as it goes live!
I won't spoil the story as to how an Orcin shamaness and a human end up fighting back-to-back -- but here it is, your April wallpaper!

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