As a Star Trader Captain you command a special place within the quadrants and among the mighty Factions. You are one of the elite few who possess the skills, leadership and luck to be a licensed Star Trader and the sole owner of a spacing vessel. As a Captain, you may choose to ally with a Faction or strike your own path - you are the final authority on your spacing ship, and it is both liberating and a great responsibility.
It is your ship, and your license to use it as an independent Star Trader, that sets you apart from the rest of the galaxy.
It is time to come out and support your Faction. We’re opening a friendly competition among our Captains and Backers to spotlight the most popular Factions among those in the Star Traders RPG Quadrant. There are bonuses at stake in the existing Star Traders games (RPG and 4X Empires) so get to your voting poll as fast as possible and make your allegiances known!
Any Faction who receives at least 50 votes will receive a minor Faction bonus in Star Traders RPG as well as a minor advantage to their Faction-specific technology in Star Traders 4X Empires. Getting a full 50 votes is not going to be easy, so get the vote out!
The Faction who receives the highest number of votes will be crowned the winner and will receive a major Faction bonus in Star Traders RPG as well as a major advantage to their Faction-specific technology in Star Traders 4X Empires. Your Faction needs you!
Knights of the NBZ! If you love the constant updates, how Cyber Knights has revolutionized in the last year, and see a bright (yet dystopian and cyberpunk) future in CK 2, please help us achieve those dreams by supporting the Star Traders 2 RPG KickStarter. A vote and a pledge for ST 2 is a vote and a pledge for all future Trese Brothers games!
v2.3.17 - 9/8/2014
- Star Traders 2 KickStarter is live - pre-order today - http://kck.st/1thT41E
- Lost or released Hunds can be recovered at any Breeders
- Fixed Blue Ox quest instructions for meeting Ricco at Tobin St. Pit
- Fixed bugs where hunds apppeared on the team list in VIP Backrooms
- Fixed crashes in encounters related to Assassinate-to-Steal jobs
- Fixed crash in HUD when moving (thanks for reporting!)
Last night we crossed the 25% funding milestone for the Star Traders 2 KickStarter! You've shown us such love and support, and we've come so far so fast toward turning Star Traders 2 RPG into a reality! Your positive energy and support is infectious and it's drawing many new Captains to our project as well.
Tonight, I wanted to share this little art video in which you can watch me draw, color, shade, and light the heavy weapons officer. It's a fast transition from line art to finished in the video, but this took a while! Enjoy!
I also wanted to share this fun word cloud that is composed of all the comments on our KickStarter page (removing only the words: Trese, games, game). What a happy picture -- you would think we were forming a commune instead of making video games :P
The Star Traders 2 RPG KickStarter page covers the rest of the details, but here are a few quick points:
If funded, Star Traders 2 RPG is targeted for Q4 of 2015.
We plan to have an extensive multi-month alpha in which the alpha team works closely with the Trese Brothers in the last stages of development, and have a chance to influence the game development directly.
Rewards still include a 30% off pre-order of the game if you move quickly, and the ability to pre-order on multiple platforms.
Higher level rewards allow you to add your own creation (your Captain from the original Star Traders, an officer, a faction NPC, a legendary Captain, or an entire Quadrant!) to the game for all gamers to enjoy.
If you love Firefly or Dune, you should really check this out!
To celebrate passing the 22% funding mark, we've shared an update that takes a deeper look at the goals behind the Motivation Engine and what crew will mean to you as a Captain!
A ship cannot fly without her crew and so one of your most important responsibilities as a Captain is selecting, developing and retaining a talented staff of varying disciplines. Each individual ship will have specific requirements as to the number and type of Crew to operate it efficiently. Ships with high maintenance hyperwarp drives demand more engineers while military ships with heavy armaments will need well-trained gunnery teams. Ships with large crews will need an officer corps to take commanding positions of leadership in the crew hierarchy.