Friday, January 13, 2017

Heroes of Steel v4.2.77: Improving UI + Hovers + Patches



This week hits a bunch of areas across the game -- we're improving the UI in a new round, upgrading hovers with more data, fixing quality of life snags, and clearing some bugs from the table before the story content release.

This week, we've rebuild the waystation and campsite interfaces. They're faster to use, require no toggling between heroes, and show off the game's art better.  Enjoy!

Hovers on the map for both enemies and heroes now include all buffs and curses.  They also include the duration of those buffs and curses once they drop to 3 or below, so you can easily look over the enemy forces, or your own heroes for missing effects or ones that are about to expire.

We fixed a bug that was causing monsters to sometimes have double their buffs when the game was opened from the main menu into a pre-existing combat.  Rare, but important fix!

Finally, we fixed an issue that causing havoc with elemental res and causing magical weapons not to have their Res set properly.

We also clarified a rule in the leveling screens -- if you are using dual wielding blades, you do not get the Strength bonus to Damage for them, even if your primary weapon is Strength-based.

4.2.77 - 1/13/2017
 - Rebuilt waystation / campsite / inn interfaces
 - Mouse hovers now show buffs, curses, and durations for enemy and heroes
 - Fixed bug where first turn after load, some monsters getting double buffs
 - Fixed bug with Fire Res stacking from All Elemental Res
 - Improved UI elements across the game
 - Clarified that +Damage bonus from Strength does not effect Dual Wield in leveling screens

Monday, January 9, 2017

Templar Battleforce v2.6.7 Released!



This week, we've focused on delivering some highly requested features from the player base, as well as a number of quality of life fixes in and around hovers.

You can now see a running total of how much Heat your Templar will burn at the end of the turn in their mouse hover, as well as in their status screen.  It ticks down with every move or action you take, so its very helpful for heat planning.  Thanks to everyone who requested this.

We've also added buffing effect icons to the Templar's hover, and ensured that the include the duration once a buff drops below 3 turns left. A new quick way to survey your forces!

There was a bug that was causing ranged attack Talents that added Critical % (such as Headshot) to add twice their value in Critical.  Once you got Headshot up high enough, it was going to be 100% critical.  Thanks to the player who reported this -- now fixed.

We've improved the RQ tree confirmation box to show you exactly how many RP you are going to spend and how many you have.  Both numbers are now always visible.

v2.6.7
 - Templar displays Heat that will be reduced at end of turn in status and hover
 - Improved Requisition display to make sure current RP always visible
 - Fixed bug with Critical % on ranged attacks being too high
 - Hovering over Templar now shows active Buffs
 - Duration of crippling effects and buffs shown in Templar hovers
 - Fixed bugs with hover text overruns

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Wednesday, December 28, 2016

Save 50% on Templar Battleforce + New Human Sniper



We're still in the middle of the Winter Sale, offering the best price you'll see on Templar Battleforce all year.  Save 50% now and pick up this tactical RPG for yourself or for a friend!

This week's update returns to empowering and balancing the enemy forces.  The meta changes come in on the coat tails of two months of updates to add Dual Axes, 2H Hammers, and Pyro Engineers.

We've added a deadly Sniper to the human enemies you will face. Packing a longer ranged rifle and a nasty Penetration %, the Sniper will challenge your ability to stand and hold against rogues, traitors, and any human forces.  You'll need to push forward to take out these rangey enemies.  They are rare among the forces, but when you hear the loud, single shot of a sniper rifle, you know what you're facing.

In prep for the sniper, we've made improvements to the SFX & animations improvements for the standard rifle-carrying human, as well as Neptunes and Soldiers.

Finally, we've rebalanced the human stats for all enemies above level 10.  You'll find that they are tougher, more accuracy, and will pack a more significant punch.  Humans simply were not scaling very well throughout the 20+ levels, but now you'll find them more challenging in later levels.

v2.6.5 - 12/28/2016
 - New Enemy Type: human sniper fires at long distance, high penetration
 - Rebalanced all human enemies at level 10+, now hitting harder, moderately tougher
 - Improved human enemy attack animations and SFX
 - Fixed issues with Full Auto and Shredding Fire SFX on large AoE levels

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Save 60% on Heroes of Steel + New Update!


This week's update continues to improve the game based on your feedback.  Keep sharing your ideas, balancing thoughts, and suggestions for features and we'll keep rolling them into the game.

The two other major projects we are are working on are the next Episode 4 story update and the Crafting System.


We've added a new marker that subtly highlights the active hero.  This definitely increases the speed and ease of play.

In Episode 2 and beyond, the spot and ranges of Krete monsters have been reduced a bit.  In the discussion of facing Krete, remember that more than half of their damage comes from elemental magics, and it is a good idea to plan to be able to deal with monsters like them.

Finally, we've continued the UI improvements across the game.  We've added some new formatting to the titles of screens to help display more context (so you can see who you are going to use an item on, etc) and are working our way across the game, improving as we go -- expect more in this department.

v4.2.73 -  12/28/2016
 - Marker added to highlight current character
 - Rebalanced Krete monsters across game - lower spot, lessened some ranges
 - Fixed issue with Sell All and gear
 - Improving UI elements across the game



Thursday, December 22, 2016

Save 50% on Templar Battleforce + New Cold-iron Armor Design



We're excited to announce the start of the Steam holiday sale!  Pick up Templar Battleforce on Steam, or on Google Play or the App Store for 50% down!

For this week's update, we've added a new armor design to the game -- the cold-iron blue and gray.  With eight armor design options, color code your fire teams to speed your command.

We've improved the status display for Templars, making sure to display 0% counter-attack for all melee Templars, who are unable to counter-attack due to their weapon configuration.

We've improved the consistency of Talent display on the map view -- hover any time, even without enough AP, to see the full Talent details.

We've fixed bugs reported by players -- thanks for those!  Issues with zooming and scrolling as well as Requisition Achievements.

Enjoy the holidays and the great deals on the sale!

v2.6.3 - 12/16/2016
 - New armor design: gray and cold-iron blue
 - Clarified Counter-attack for non-melee templars (0%)
 - Improved hover over Talents regardless of selected / lack of AP
 - Fixed issues with All RQ Achievements
 - Fixed issue with zooming/scrolling while modal windows open


On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Monday, December 12, 2016

Battleforce v2.6.1: New Terrors for the Xeno

For some time now, new amazing abilities have been showered down upon your Templars -- Dual Axe wielding Berserkers, the war machine of a 2H Hammer Paladin, and the flaming wrath of the Pyro Engineer.

The v2.6.x family is giving us a chance to add new terrors to the arsenal of your enemies.  The first round goes out to the Terrox xeno, adding two new enemy types who will appear in later levels.



First, the Spiked Goltank is perhaps the worst variant of the Goliath to date. With nearly impenetrable plating and a deadly punch that packs a lot of Radiation Damage, you may want to try to slow the Goltank down before it gets too close.



Second, the Brood Lance is a horrendous new addition to the xeno biology. Capable of firing a folded up Scittering up to 5 squares, the Brood Lance acts as a mobile artillery and spawning tower at the same time. If your Templar suffers damage, the Scittering will land, unfold and leap into deadly action next to the target.

Be on guard Templars, the new xeno have arrived!  The rest of the 2.6.x family will add new types of monster variations to other enemy races (Narvs, humans) as well.  Then, we are coming back around to adding new Templar abilities, and will hit the Neptune up first!

v2.6.1 - 12/12/2016
 - Terrifying new xeno deployed!
 - New xeno type - Spined Goltank - mighty radiation damage Goliath
 - New xeno type - Brood Lancer - spitting xeno grenades that summon Scittering
 - Rebalanced some monster variations for better Deflection / Penetration
 - Fixed mismatched info in Requisition tree
 - Memory consumption improvements

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Friday, December 9, 2016

November Patreon Wallpaper


A huge thank you goes out to all of our monthly supporters on Patreon. We couldn't do it without you.  Enjoy the latest monthly wallpaper!

This one arrives a bit late due to the holidays and the total focus on Star Traders 2 at the moment. However, here is is!

With the Heroes story so close to wrapping up, I am doodling on the Legends of Steel story and characters now.  The Heroes story has been pretty well set for a long time now, but it is exciting to dream about the Legends storyline.  We've got a lot of the big Legends details pinned down, but the exact characters, telling, and story arcs are still to be nailed.

This wallpaper is a concept art of a trio who are central to the latest concept storyline I wrote down.

If you love Trese Brothers games, we hope you'll consider supporting us on Patreon!