The Politics of ST RPG
The Quadrant is rife with conflict and shifting alliances. The two major powers in this area of space are the House and the Syndicates. At odds for centuries, these two loose groups of stellar nations are vastly different in laws, attitude, culture and belief systems.
Unable to reconcile these differences for very long, conflicts between House and Syndicate define the political landscape of the Quadrant. The House is often more willing to form internal alliances than the Syndicates. Constant struggles for resources and an undertone of jealousy towards the Thulun keep most Alliances short. Star Traders will find Trade Wars, embargo and shortages common near in House space. Among the Syndicate worlds Taxes, Bans and rampant stockpiling cause regular surplus of manufactured goods.