Skip to main content

Featured

Cyber Knights is Coming

CYBER KNIGHTS KICKSTARTER FEB 2020

Sign up today to get alerts about free first day rewards and more Subscribe

Cyberpunk story-driven RPG Sneak, hack and battle in turn-based tactical glory Coming to KickStarter in Feb 2020 Type stuff here

Star Traders RPG v1.3 Player Update



Star Traders RPG v1.3 contains some significant rules changes and this post will hope to clarify them.

New: There is now a upper limit to the Water-Fuel consumption equation.

Major Factors for Low Fuel Use
  • 100% Fully Repaired Engines
  • 100% Fully Repaired Sails
  • Sails Above 20 (or above 30)
  • Engines Above 20 (or above 30)
  • Green Sectors
  • High Intimidation Skill
How to Avoid Mutiny
  • When possible, have Water-Fuel
  • Conserve Water Fuel by Repairing Solar Sails
  • Carry Luxury Rations At all Times
  • Have High Intimidate Score
  • Have High Strength Statistic
  • Avoid Red Sectors

New Fuel Usage Calculator
Limitations: Assumes Green Sector and Deep Space. Landing, Docking and Red Sectors are lots higher in some cases BUT: There is now a upper limit to the Water-Fuel consumption equation and that is true of all situations.



Ship Prices Revised

The feedback we have received was the ship prices were too high for non-combat Captains to use, so we have revised the ship cost equation. It should also be noted for those Captains shopping for a new Ship that changing the vessel can do wonders for your reputation:

Buying a ship also includes a universal pardon and reset of all criminal warrants for the Captain and Crew. Buying a new ship sets Morale to 10.

Comments

Popular Posts