Trese Brothers Software: Listening and Acting

TreseBrothers wants to hear what you think. Our most recently released game, Star Traders Elite, has benefited so much from community feedback. The critical part here is that our dev team is not just listening to feedback, but as so many of you have noticed, we are acting, and acting quickly. In a lot of ways, a great game like Star Traders Elite was built by you, the community.

We'd like to say thank you, and invite you to comment, reach out, suggest game ideas, enhancements, and anything else you'd like to share about how to make better games. And that means games that you will enjoy more!

Comments

  1. Hey Corey,

    I'm playing Star Traders Elite on a MyTouch 4G. I really like playing an explorer, and I loved the tutorial that you posted recently from another user. However, I have a question about the formula used to calculate crew casualties and rewards while exploring.

    It seems like exploration is super variable, and the attributes of the planet you're checking out don't matter that much in terms of both the potential rewards & potential crew losses.

    I'm just wondering if there's a way to predict this. Especially during earlier levels, when you have a small ship - I'd rather grind away on a safe planet even if the hauls weren't that great.

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