Star Traders - Officers Ahoy!
Here is a sneak preview of some upcoming officers--the spy and a hardened veteran of an alien incursion. There are more to come! Who are your favorite officers? Who else should you be able to find and recruit across the Quadrant, and what special bonuses, powers, or (my favorite) disadvantages do you crave?]
As a player, officers in Star Traders are one of my favorite parts of the game. They are keep to helping me define and imagine my captain. Is Captain "Big Hands Regal" the type of pirate who keeps a beautiful political officer and a handy mechanic around to keep him out of trouble, and to keep his pile of space-hunk moving through the Quadrant, or is he a Captain who never leaves a planet's atmosphere without his deadly, trusted, and veteran military office at his side?
I find it to be defining because each officer comes with his or her own bonuses and issues. One issue is that I can only have three officers on my ship at a given time, and they all take their own cut of my profits. I want the smuggler, but I need the mechanic. If I lose the first mate, my crew starts getting grouchy. When I trade the first mate out for another leader, I always make sure to start stashing a lot of luxury rations around the place, just to make sure everyone keeps there heads on straight.
Officers will continue to be an exciting new way to assist, endanger, and personalize your captain. As more and more heroic, villainous, and questionable characters can be found in the Palaces, Star Docks, and Spice Halls across the Quadrant, the decisions about who to allow on board your mighty star liner will become more and more difficult and defining of the type of captain you are.