Cyber Knights RPG v0.3.7 Released
Thank you for supporting our new project
8/8/2011 - v0.3.7
- Remove and Replace Implants At Clinics
- New Heal Wounds At Clinic
- Fixed Apt 3A,
- Fixed Dockside Shack,
- Fixed Reported Interfere Typo
- Fixed Karma Spend FC
- Fixed Encounter FC
- Fixed Combat FC
Many people have been requesting the ability to remove and replace Implants. This release includes a basic feature for that.
Many people have requested a better "Doctor" feature at the Clinic and so that has been added.
Many players on the forum on via e-mail have reported various buildings and doors not working -- so we have fixed those.
Several eagle eyed players sent in grammatical corrections and requests for spelling fixes -- those have been applied as best we can with our limited English skills ;)
Small update, really busy at work but this one took a while to get ready.
Thanks for your patience and support!