Cyber Knights RPG v0.3.7 Released

Thank you for supporting our new project

8/8/2011 - v0.3.7
  • Remove and Replace Implants At Clinics
  • New Heal Wounds At Clinic
  • Fixed Apt 3A,
  • Fixed Dockside Shack,
  • Fixed Reported Interfere Typo
  • Fixed Karma Spend FC
  • Fixed Encounter FC
  • Fixed Combat FC

Many people have been requesting the ability to remove and replace Implants. This release includes a basic feature for that.

Many people have requested a better "Doctor" feature at the Clinic and so that has been added.

Many players on the forum on via e-mail have reported various buildings and doors not working -- so we have fixed those.

Several eagle eyed players sent in grammatical corrections and requests for spelling fixes -- those have been applied as best we can with our limited English skills ;)

Small update, really busy at work but this one took a while to get ready.

Thanks for your patience and support!

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