Fantasy RPGs - Final Fantasy or Shining Force?
My exposure to early RPGs revolved around roughly three classes of RPGs--single character (protagonist moves one a map at the same rate as monsters that appear randomly--Rogue, Castle of the Winds), team line-dance (combat involves two lines of monsters and focuses more around timing and types of attacks and powers than movement or positioning--Final Fantasy, Chrono Trigger), and team free-move (each team member and monsters move around a map independently - Shining Force, Final Fantasy Tactics).
Each type of game has its own unique awesomeness and enjoyment, playing up different types of play, paces and challenges. The famous cross fireball in Shining Force and games like it (line those enemies up!) racing the time-bars in the later FF games, crushing controller buttons to timed rhythms in Legend of the Dragoon, or cursing that skeleton you didn't see around the corner in Castle of the Winds.
Even though Secrets of Steel is officially on hiatus, its underlying engine (The Storyteller) is now in use on the Android market in our newest game, Cyber Knights Elite RPG. Cyber Knights uses the team free-move combat type. In the coming weeks, Cyber Knights will support full team recruiting, and the full-blown team free-move combat system will be in action.
But--what are you favorites and why? If we were making a darker, gritty RPG for mobile games (we are), which system would you want?