ST RPG: Officers Guide From Player Forum


Here is the mostly complete list of Star Traders RPG Officers.

Thanks to a post from TP that focused on rumors for me putting this together.

The Political Officer
Rumors:
* We heard about a talented Political Officer stranded on (name of planet).
* The Exchange is closed rumor
Found
* In the palace
Bonuses:
* Notification of trade bans
* Improved negotiation skills
Cargo to improve bonus
+ Spice

The Mechanic
Rumors:
* We heard about a talented mechanic stranded on (name of planet).
Found
* In the palace
Bonuses:
* Repairs in-flight
Cargo to improve bonus
+ Metal, Crystal

The Alien Hunter, aka Veteran Officer
Rumors:
* Alien attacks on a planet rumor
Found
* Wilderness area of a planet
Bonuses:
* significantly improved salvage values for alien ships
* bonus to fighting aliens
* possibly attracts aliens
Cargo to improve bonus
+ Artifacts

The Scout, aka the Smuggler Officer
Rumors:
* a group of very skilled scouts are operating on (name of wild zone)
Found
* Wilderness area of a planet
Bonuses:
* Bonus to Explore/Harvest activities
Cargo to improve bonus
+ Records

The Pilot
Rumors:
* Booming Spice, overflowing the Exchange and Hall rumor
Found
* In the palace
Bonuses:
* Improved Pilot/Stealth benefits
Cargo to improve bonus
+ Spice

The Military Officer
Rumors:
* The Mercenaries are congregating rumor
* Possibly found with military surplus rumors (I can't remember)
Found
* In the Military base
Bonuses:
* Bonuses with all ship to ship combat, especially boarding
Cargo to improve bonus
+ Weapons

The Spy
Rumors:
* A Major Accident shutting down the Star Dock Rumor
Found
* In the palace
Bonuses:
* advises when no Good Rumors left (only Flavor Texts)
* makes "Buy Rumor" is always free
Cargo to improve bonus
+ Spice

The First Mate
Rumors:
* Major starport expansion rumor
Found
* In the palace
Bonuses:
* Bonuses to crew morale
* Has a turd for a lip
Cargo to improve bonus
+ Vudka

Specifics about the bonuses here:
http://startradersrpg.proboards.com/inde....read=709&page=2

notation is rate/sev/effect, stacking

Artifacts - Increase Chances of Solar Accidents +1% / +1% / +2%

Electronics - Increases Chances of Encounters +1% / +2% / +0%
Electronics - Increases Surveillance Rate +0% / +1% / +1%
Electronics - Increases Chance of Military Officers +1% / +0% / +0%

Weapons - Increases Blockade Rate +0% / +1% / +1%
Weapons - Increases Warrior Skill At Full Boarded +1 Absolute Points
Weapons - Increases Chances of Encounters +1% / +2% / +0%

Records - Increases Explorer Skill At Optimal Dang/Rich (80%) for +1 Absolute Points
Records - Increases Scout Officer Explorer Bonus at All Ratios for +0.5 Absolute Points

Spice - 10% Hold Spice Provides Political Officer +1 Negotiation Per Unit
Spice - 10% Hold Spice provides Pilot Officer x%* Pilot Per Unit

Metals - 10% Hold Metals Provides Mechanical Officer +1 Repair Per Unit
Crystals - 10% Hold Crystals Provides Mechanical Officer +0.5 Repair Per Unit

Luxury Rations - Slows Rate of Morale Decline By 2% Per Unit During Water-Fuel Use (3% with First Mate)
Vudka - 10% Hold Metals Provides First Mate +1 Crew Boss Per Unit

*Dunno exactly how much the spice benefits pilot.

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