Tuesday, December 31, 2013

Heroes of Steel is headed to Greenlight

We have started the Heroes of Steel RPG Greenlight project on Steam!  We hope you will help support us there and push this project forward.



We are coming to PC whether or not we succeed at Greenlight, but we know the best way to get on your computers is via Steam.  We appreciate your support!

Heroes of Steel RPG v1.1.21

Heroes of Steel RPG v1.1.21 has just been released to iOS!  The Android release will be forthcoming next week!  Welcome to the New Years!

What's New in Version 1.1.21
- Fixed bug in Warm Cave, can now continue games
- Skills increasing Talent durations are listed with Talents
- Ethereal Anguish gains area effect at Power 3+
- Balanced and clarified desc for Burning / Thundering Blades
- Episode 1: added new backstory dialogs, reactions to victory
- Corrected Dual Wielding rules for Outlander
- Improved Performance and Memory Usage
- New item types - Tinctures & Suspensions
- New loot in Red Hill dungeon & weapon varieties
- Episode 1: added new secrets
- Episode 1: added new backstory dialogs
- Updated Cleric's art and added new animation
- Updated game art, fixed maps

https://itunes.apple.com/us/app/heroes-of-steel-rpg/id730818431?mt=8


Wednesday, December 18, 2013

Heroes of Steel is Available on the App Store


Heroes of Steel RPG has just gone live on the iOS App Store! Get it for your iPad, iPhone, or iPod Touch! 

Thanks to all the supporters who helped us cross the threshold to $20,000 on the Heroes of Steel KickStarter to achieve the Epic Platform Pack. You made this possible!



Tuesday, December 17, 2013

Cyber Knights - Major Jobs Update & Holiday Sale

First, Cyber Knights Elite is ON SALE for $1.99. Great time grab it for the holidays.

Second, this is a major release (jumping to 1.7.0) which puts in the foundation for all the upcoming job system re-build. We are headed to a new Jobs System 2.0 for Cyber Knights which will really change the game. It is important to get this first phase locked in solid, so please watch your jobs (heat, rep, negotiation, etc) extra carefully for this release and report anything you see as an issue or an inconsistency!

While this is a "clean-up" release around the job system (fixing known issues with the new foundation) the upcoming releases are where things will start to get more exciting.  We will be leveraging in new job types, new dynamic job creation code that is aware of XP, Reputation, and location within the NBZ, as well as complex job types that bring an Operation feel to the jobs you might pick up from a powerful Connector.  This leads to another big change -- Connectors within the city, backrooms, and across the wires will start to have their own qualities and characterizations.  Are they a paramilitary nut, or a smuggler who jumps at every shortage in the city?

Very exciting times for Cyber Knights!

v1.7.0 - 12/16/2013
- Character w/ Best Negotiation haggles for job prices
- Reasons for profession-based job bonuses now displayed in job screens
- Pickup / Delivery jobs build up Heat and then burn it all at the end
- Synchronized Heat add / remove for taking / completing jobs
- Fixed job bugs sending you to the same shop
- Foundation is now in for new jobs system - please report any issues!



Wednesday, December 11, 2013

Heroes of Steel - Episodic Releases

This week we have released Heroes of Steel RPG to the Android markets.  You can download and play it for free on Google Play and Amazon App Store.  For anyone with an iOS device, don't worry -- it is in review with Apple and as soon as their team releases it we will make sure you know!

Heroes of Steel is our first game that we will release in an episodic fashion.  The first release of Heroes of Steel includes Episode 1: Death's Consort for $0.99. Each of the additional Episodes 2-4 will become available as they are finished at $0.99.  

We are excited to look forward to a Heroes of Steel Elite release in 2014.  Once we have released enough episodes, we will bundle them into a single paid game, Elite, for $3.99.

In the mean time, try out the new optional characters which will bring major variety to your time in the world of Steel for $1.99!   

All IAPs are permanent additions to the game.  Any group of heroes you create can play through any Episode purchased, and an additional character can be added to any new group created.  Enjoy!


Sunday, December 8, 2013

Cyber Knights v1.6.3 Released

After the big Heroes of Steel release, we've turned our attention back to Cyber Knights for a release that's been brewing for a while.  Thanks for all the support, Knights!

v1.6.3 - 12/8/2013
- Updated Los V Ladder to include better and more unique rewards
- Add more watermarks - Toxic spill and Heat wave
- Fixed issue where watermark were stacking badly
- Clarified Runner / Ally death rules in difficulty screens
- Clarified implant descriptions (Adds vs. Sets)
- 740 Club phone removed to clarify MnB story
- Fixing encounter bugs and mismatches
- Fixing phone icon, removing 5 yen sign

Thanks for all your support, Knights!



Star Traders RPG v5.2.5 Released

Star Traders RPG has been updated for Android.

We have been working on this update for a while, and the sister update for iOS, but with Heroes of Steel taking up so much time, we didn't have time (until today) to test and submit!




v5.2.5 - 12/8/2013

  • New Rumor and Conflict Interplay
  • 'Prince In Hiding' Blocks 'Trade War'
  • 'Weapon Shortage' Stacks 'Solar War'
  • 'Roving Mercenaries' Grants 50% Off Pardons
  • Updated Officer Advice for Embrago, Spy War
  • New Ship: Darkbow Cruiser
  • New Ship: Steel Cruiser
  • New Ship: Heroic Cruiser


Google Play "Star Traders RPG" Free
http://play.google.com/store/apps/details?id=com.corytrese.games.startraders

Amazon "Star Traders RPG" Free
http://www.amazon.com/Trese-Brothers-Software-Star-Traders/dp/B004UBM7Z6

Google Play "Star Traders RPG Elite" ($2.99USD)
http://play.google.com/store/apps/details?id=com.corytrese.games.startraderselite

Amazon "Star Traders RPG Elite" ($2.99USD)
http://www.amazon.com/Trese-Brothers-Software-Traders-Elite/dp/B004SCN2F6

Saturday, December 7, 2013

Heroes of Steel Launches on Google Play

It is hard to believe it has been ten months since the saga of Heroes of Steel RPG began! But here we are, and tonight the turn-based tactics RPG has launched!  
Heroes of Steel RPG is already available on Google Play. And -- even better -- it is in the app review queue for Amazon and Apple App Stores.  
Read more about it in our KickStarter update #47.





Friday, December 6, 2013

Heroes of Steel - Still Coming SOON!


We've been working day and night (almost all of both, actually) to make our release target of December 5 for Heroes of Steel. We are very close to a final version now, and I wanted to post a little status. We are wrapping up the final testing of Episode one and there are still a few art assets to correct or complete.

While we've missed December 5, here's to hoping for December 6! We will be very loud in announcing the game's release, so if you are on any of our social channels, and waiting on the markets -- we will be sure to alert you!

This is, of course, only the submission date. All markets with a review cycle (Amazon, Apple) will have to wait until approved by the market.  Thanks again for your patience!

Monday, December 2, 2013

Heroes of Steel - Coming December 5

Trese Brothers newest game -- Heroes of Steel RPG -- will be coming to the Android and iOS markets on December 5 this year.  Mark your calendars and watch this exciting trailer!




If you want to camp on the markets - check these helpful links!
Available_on_the_App_Store_(black)
Amazon-AppStore-Logo
google-play-logo

Sunday, November 17, 2013

Age of Pirates RPG v0.7.5 Released

Please join us in celebrating the most recent update to the Android age of sail trading simulator, Age of Pirates RPG.

This release adds a bunch of performance and interface fixes as well as a new way to quickly access city details from the main map.

Simply long-press on any city you have visited in the past.

Long Press for the new AoP City Detail View


v0.7.5 - 11/17/2013

  • Improved Map Rendering / Touch Performance
  • Improved Pinch Zoom Sensitivity
  • Improved Small Screen Display w/ Long Text
  • Additional Balancing for Rumor Duration
  • Fixed Reported Crashes


Google Play Age of Pirates RPG
http://play.google.com/store/apps/details?id=com.tresebrothers.games.ageofpiratesrpg

Google Play Age of Pirates RPG Elite
http://play.google.com/store/apps/details?id=com.tresebrothers.games.ageofpiratesrpgelite

Amazon App Store Age of Pirates RPG
http://www.amazon.com/Trese-Brothers-Software-Age-Pirates/dp/B00DW5TD9Y

Amazon App Store Age of Pirates RPG Elite
http://www.amazon.com/Age-of-Pirates-RPG-Elite/dp/B00DW5TI1C

Saturday, November 16, 2013

Star Traders RPG v5.2.3 -- Write a Log!

Star Traders RPG has been updated again with new features, bug fixes and new character content for your ship's officers.

This release also brings a new feature for keeping notes -- write a custom log entry into the game's ship log! Several of the other features in this release came in from the forum -- join the discussion today and have your voice heard!

http://startradersrpg.proboards.com/thread/5705/political-officer-bit-more-helpful

New "Write in Log" button

v5.2.3 - 11/16/2013
 - New Ship: Patrol Carrier
 - Write Your Own Captain Log Entries
 - New Officer Advice: Spy Wars (Spy, Poli)
 - New Officer Advice: Embargo Rumor (Scout)
 - New Officer Advice: Trade Ban Rumor (Scout)
 - New Log Events for Alien and Special Events

Google Play "Star Traders RPG" Free
http://play.google.com/store/apps/details?id=com.corytrese.games.startraders

Amazon "Star Traders RPG" Free
http://www.amazon.com/Trese-Brothers-Software-Star-Traders/dp/B004UBM7Z6

Google Play "Star Traders RPG Elite" ($2.99USD)
http://play.google.com/store/apps/details?id=com.corytrese.games.startraderselite

Amazon "Star Traders RPG Elite" ($2.99USD)
http://www.amazon.com/Trese-Brothers-Software-Traders-Elite/dp/B004SCN2F6

Wednesday, November 13, 2013

Heroes of Steel - Crafting Monsters

video

I am just sharing a bit of content I am working on with Heroes of Steel.  I am adding a new monster type -- the hund (which harks back to Cyber Knights war hunds) ... going to be terrifyingly fast and vicious monsters.

The Spine 2D animation kit we use makes this entire process a joy.  I can build the monster in modular pieces, often first getting the animation working with just blocked out body parts.  Here you can see the hund has only his head and chest actually rendered, and the other body parts are placeholders.  Once I am happy with the animation (his wolf-like gallop) I am heading back through to render the actual images required!

Already looking scary in my book.

Saturday, October 26, 2013

Star Traders 50% Off -- Three Years Anniversary Sale & Update

Celebrating 3 years of constant updates and support, Star Traders RPG was originally launched on October 27, 2010.

Since then we've had a 4.75 / 5.00 rating on and between the paid and free versions, have 15,000 reviews.

Star Traders RPG on sale now for 2010 prices:

While those are numbers we like the number you seem to like is the updates.

260 game updates in 3 years -- or one update every 4.25 days. For three years.

An early version of Star Traders RPG

Please support Star Traders RPG By Leaving a Review. We'll support it by updating it as long as you keep playing it.

v5.1.29 - 10/25/2013

  • Three Year Anniversary Sale - $2 Elite
  • This Weekend Only: $2 Unlock All Codes
  • Major Zoom Map UI Overhaul / Skin
  • Elite New 'Valgrind' Interceptor 
  • New Dragoon Ship Design Added
  • New "Secret" XP Bonus for New Characters
  • Fixed Reported Crashes and Freezes


Google Play "Star Traders RPG" Free
http://play.google.com/store/apps/details?id=com.corytrese.games.startraders

Amazon "Star Traders RPG" Free
http://www.amazon.com/Trese-Brothers-Software-Star-Traders/dp/B004UBM7Z6

Amazon "Star Traders RPG Elite" ($1.99USD)
http://www.amazon.com/Trese-Brothers-Software-Traders-Elite/dp/B004SCN2F6

Wednesday, October 23, 2013

Pinch Me, I'm Dreaming -- Age of Pirates Updated

This is a fun one, folks. The first update to Age of Pirates following the successful alpha launch of our new game, Heroes of Steel brings some new fun features to the game.

First, lets look at some screenshots.

Age of Pirates RPG -- Droid X

Age of Pirates RPG -- Nexus 7
Normal enough, you say? Look closer -- something is missing. The old clunky zoom bar! But how will we zoom you ask -- well, my piratey friends, you will just have to pinch zoom!

Yes, it's true. Go download it and try it out -- works on all Android devices! =)

v0.7.3 - 10/23/2013

  • Pinch Zoom For Sea Map
  • All Rumor Duration Increased by 100%
  • Improved Music Playback Performance
  • Fixed Map Issues and Spawning Locations
  • Fixed Commission Display in Tavern/Castle
  • Balancing and Crash Elimination + Text Updates


Google Play Age of Pirates RPG
http://play.google.com/store/apps/details?id=com.tresebrothers.games.ageofpiratesrpg

Google Play Age of Pirates RPG Elite
http://play.google.com/store/apps/details?id=com.tresebrothers.games.ageofpiratesrpgelite

Amazon App Store Age of Pirates RPG
http://www.amazon.com/Trese-Brothers-Software-Age-Pirates/dp/B00DW5TD9Y

Amazon App Store Age of Pirates RPG Elite
http://www.amazon.com/Age-of-Pirates-RPG-Elite/dp/B00DW5TI1C

Tuesday, October 22, 2013

Templar Assault Update

With the help of our most veteran Templar Knights from the community forum, we have leveraged a new round of balancing into Templar Assault's Prestige and Honor system.  We have also smoothed out the curve of weapon progression to encourage use of mid-level weapons as your squad gains in power instead of being able to leap straight to the top of the heap.

v1.9.0 - 10/15/2013
- Hydra Kills now counted toward defeating levels with kill counts
- Weapon balancing (Plasma rifles and other 4 range guns) (thanks forum!)
- Prestige balancing for weapons (thanks forum!)
- Main menu re-done to match the rest of the UI
- Fixed Logistics Lifter level briefing map / text

Read more: http://startradersrpg.proboards.com/thread/5530/templar-assault-v1-9-released#ixzz2iSplWaOo

Thursday, October 17, 2013

Captain's Log, AU Date -- Star Traders RPG Updates!

It is Thursday and you know what that means -- a Star Traders RPG updates!

Andrew and I may be spending 15 hours a day on Heroes of Steel, but I'm still relaxing by playing Star Traders RPG.  -- Cory Trese

Some new ships tuned for low Crew and Cargo, long distance haulers for high value Cargo. I built them for running Artifacts from Pegasus and Zu Chong-Zhi to Cadar Prime.

Meet Alice Wu, Cadar Military Officer:
Lightly Modified Wolf Vector, Independent Design

Check out the brand new log entries in Alice's logbook!

Train Skills of a Military Officer, Level 5


v5.1.27 - 10/17/2013

  • New 'Lorbit' Smuggler Hulls (2 Designs)
  • High Resolution Screen Optimizations for Ship Graphics
  • Fixes Reported Issues with IAP and Unlocks
  • New Captain Log Entries for Alien Encounters
  • New Log Entires for Victory over Aliens and Hives
  • 10 New Wound and Flavor Texts for Captain Log
  • New Log Entries for Shortage and Surplus

Saturday, October 12, 2013

Age of Pirates RPG v0.7.1 -- New Commission Navigation and Ship Artwork

The latest update to Age of Pirates RPG has been released for Android and includes a new deep sea commission navigation feature. You asked for it, we added it. other release details after the screenshot.

That's how this works :)  E-mail me -- cory.trese@gmail.com

Age of Pirates RPG: Navigation to Deep Sea Missions

v0.7.1 - 10/12/2013

  • New Ship Artwork: Dark Sail Full Rig
  • New Ship Artwork: Red Sail Full Rig
  • New Ship Designs: New Man of Wars
  • Better Reputation Bonuses for Conflict Trade
  • Fixed Shot and Powered Crash
  • Fixed Report Bugs and Issues


Google Play Age of Pirates RPG
http://play.google.com/store/apps/details?id=com.tresebrothers.games.ageofpiratesrpg

Google Play Age of Pirates RPG Elite
http://play.google.com/store/apps/details?id=com.tresebrothers.games.ageofpiratesrpgelite

Amazon App Store Age of Pirates RPG
http://www.amazon.com/Trese-Brothers-Software-Age-Pirates/dp/B00DW5TD9Y

Amazon App Store Age of Pirates RPG Elite
http://www.amazon.com/Age-of-Pirates-RPG-Elite/dp/B00DW5TI1C

Monday, October 7, 2013

Heroes of Steel - Polishing Phase!


With an eye on providing a world class alpha to our Heroes of Steel KickStarter Alpha Team, we are starting to complete on some of the really fun polishing that the game needs!  Today, I spent some time re-decorating the screen you'll spend the most time on -- the map with the corner HUD.  All new buttons (End Turn, Team, Next Character) went in, along with some very useful caps for your HP and SP bars, giving you a real sense of your risk level when you start getting hit or are using many of your talents.

You can also see the cleric's model got a bit of an overhaul in this screenshot.  As I finish the high resolution art for each character, its important to drive any costume changes back into the models!

We are very excited that the alpha is just around the bend up ahead, and we are getting ready for it in a big way!

Heroes of Steel - Effective Curses and Buffs

Within Heroes of Steel, you have a group of four characters who you control and build out to create an effective, deadly, and heroic team.  We will write more about team design in upcoming blog posts, but one of the powers your different team members can bring to the table is their ability to use curses and buff talents to the team's advantage.



As you'd expect, curses let you bring down the threat or defense level of your enemies, while buffs will add all manner of bonuses and advantages to your team.  Each character has their own style of these talents -- for example both the Outlander and the Thief are much more individualistic characters, loners, and coming from a background of acting on their own.  This character background manifests itself in their talents, where they provide mostly self-only buffs, lack the ability to empower the team directly, and their ability to release curses against their enemy is enabled by their attacks and getting directly in the enemy's face.

The Wizard and Cleric character will come with the option to focus on cursing and buffing a bit more, and will provide more effective ways of doing so.  Their personalities are more focused on the heroes, their cohesiveness and success, and this comes through in their talents.  They will both bring these powers to the table, and will also be able to unleash them as area-effect spells, hitting multiple targets.   More on this soon!

Of course, your opponents (monsters and their respective leaders) will be slinging curses at your characters and buffing their own teams.  When you run into the wrong group or nasty boss with a mighty arsenal of evil talents, it has the potential to force drastic changes to your strategy to make up for the curses a boss might bring to the table, or the sudden spike in damage that your enemies are doing if they are properly empowered.

Sunday, October 6, 2013

Special Deliveries: Star Traders RPG v5.1.25 Released

Star Traders RPG has recently had the first new Contract added to the game in a while, and as with most things in a game of this complexity, it has taken some time to settle and mature. This release incorporates your Facebook feedback, forum posts and e-mails and should improve the Cargo Delivery contract type.

Contracts: Special Delivery!
The Cargo Delivery contracts are now paying a more balanced number of Credits, with a heavier weight assigned to distance in the payment, as well as an improved payout bonus for restricted goods (Electronics, Weapons and double for Artifacts.)

None of the other bonuses (Tradesman, etc) have been removed, but these new payment and bonuses help the new Contract type become competitive with the other available Contracts like Package and Message.

In addition to more balanced payments for Cargo Delivery Contracts, the Factions that offer them are extending deadlines more liberally now, based on the quantity up for delivery.

v5.1.25 - 10/6/2013

  • Major Rebalancing on Delivery Contracts (More Credits, More Time)
  • Added 3 New Merchant Ship Designs (Designed for Delivery Contracts)
  • Fixing Report Crashes and Bugs
  • Improved Support for TV Resolution Devices
  • Improved Navigtaion Menu for Bigger Elite Map
  • Improved Map Loading Performance


Google Play "Star Traders RPG" Free
http://play.google.com/store/apps/details?id=com.corytrese.games.startraders

Amazon "Star Traders RPG" Free
http://www.amazon.com/Trese-Brothers-Software-Star-Traders/dp/B004UBM7Z6

Google Play "Star Traders RPG Elite" ($2.99USD)
http://play.google.com/store/apps/details?id=com.corytrese.games.startraderselite

Amazon "Star Traders RPG Elite" ($2.99USD)
http://www.amazon.com/Trese-Brothers-Software-Traders-Elite/dp/B004SCN2F6

Saturday, October 5, 2013

Templar Assault -- Building the Squad


Andrew and I have been working on improving Templar Assault RPG recently, with a specific focus on making the advancement of the squad from a team of New Templars to a Battleforce of Dragoon Executioners feel more real, special and demanding.

To power this change, we added a new system (which we blogged about here) called Prestige.

An 'Elite' warrior Squad
Early in the game the Leviathan robotic battle suit feels slow, almost clumsy at times. While your Templar Knights are new at piloting them, they can be difficult to control but as you level up, upgrade the armor and weapons (and shields!) slowly the Leviathan begins to show it's true colors.

Corrupt FDF Forces Attempt vs. Captain
I most experience the first real rush of Leviathan death dealing with the Captain. His sword and excellent armor options make him into a killing machine a little bit faster than the rest of the squad.

Early in the game, flanked and surrounded, the battle above with the FDF would have looked bad. However, this was a Captain who had learned how to throw the Leviathan around.

Final Score -- Captain 6. FDF 0
That's the core progression of Templar Assault -- from rough (but very tough) warrior to an absolute death machine. After the Captain the next most obvious place is your Squad's elite scouts.

Upgraded Leviathan Armor
Early in the progression the Leviathan battlesuit seems to hold you back, slow down your movement. As the scouts advance, they leave that behind. The Leviathan flies down corridors -- Ragnar, above, can easily outrun the fastest xeno over open ground.

Taking a break with a new squad

After a long while of playing the same squad, however, the vast improvement's you have made with your team are less apparent. I like to take a break and play a squad of New Templars for a level or two ... really drives home the appreciation you have for your Legendary Squads.

A Legendary Templar Knight Squad


Cyber Knights 1.5.1 Released

This week's release of Cyber Knights includes some very exciting new cyberware that was proposed by the community on the forum, as well as the first of many portraits for NBZ NPCs that are scheduled to be redone!  Please Leave a Rating if you enjoy this game!

 v1.5.1 - 10/05/2013
- New Cyberware - Synth Muscle
- New Cyberware - NanoGear for Athletics
- New Cyberware - NanoMuscule for Strength
- Balancing Encounter difficulties
- New Portrait for Vinny the Rat
- New Portrait for Tattoo Parlor Owner
- Fixing typos and bugs

Google Play Cyber Knights RPG Free
play.google.com/store/apps/details?id=com.tresebrothers.games.cyberknights

Google Play Cyber Knights RPG Elite
play.google.com/store/apps/details?id=com.tresebrothers.games.cyberknightselite

Amazon Cyber Knights RPG Free
www.amazon.com/Trese-Brothers-Software-Cyber-Knights/dp/B0060N1AM8




Amazon Cyber Knights RPG Elite
www.amazon.com/Trese-Brothers-Software-Cyber-Knights/dp/B0060N19OM

Thursday, October 3, 2013

Heroes of Steel - Giving yourself Advice

Today we dropped in the leveling system for Heroes of Steel!  A great sigh of relief went up from the characters who have been fighting higher and higher level monsters in the dungeons without any way to raise their own Attributes, Skills, and Talents.  

As mentioned in a previous blog post about Rest and Recovery, you will only be able to spend your advancement points gained by leveling at Inns or at special Camping Circles (this is new!).  


The work that got me really excited to day was when we started building the advancement tables.  You gain advancement points to spend on different areas as you gain levels, over a curve.  So, you aren't gaining a point in each area per level, but you will gain at least one point in one area per level to keep it interesting.

Now, you've got a lot of options!  Each of these characters has a big handful of ways that you could build them out -- which Attributes, Skills, and Talents should you pick!?  This is where you the character steps in to give you the player some advice.  The UI below is still pretty rough, but you can see the Outlander dispensing advice about why you might raise his Strength (crushing things!!) or his Dexterity (Dodge and light weapons).  I am really excited about the ability to not only use the character's voice (the Dueler will explain how he lives and dies by the sword and the Blades skill is his most important talent) but to provide continuous advice within the game as you advance (a friendly way of in-game training, getting to know your characters, and even considering the different levels at which your skills are at -- perhaps suggesting that the wizard needs to raise his Constitution if it is too low as his levels increase).  Very excited for the possibilities here -- its a rough UI, but I can see it!




Wednesday, October 2, 2013

Heroes of Steel - Talents!

Check out this YouTube video that shows off the animations of powers and talents within Heroes of Steel!  The video says it all, so I won't bore you with text!

Monday, September 30, 2013

Heroes of Steel - Sometimes Turn-based Turns

We've been working on cleaning up the turn cycle of the last few days and I wanted to share the results! I think you could say that the result is "sometimes turn-based." There are two basic types of turn structures during game play in Heroes -- when you group is safe and when you are in combat.

As your group is sneaking around, exploring, or wandering through the dungeon, there are time when they are not currently threatened.  During this time is most convenient and easy for the player to move without worrying about spending Action Points or who's turn is next.  So, this is considered your safe move time (you can tell we are still working on the exact game term!).  During this time, you can give orders to characters and they will execute as if the game was running on a turn.  No one is counting Action Points.  Characters can run around uncontested.


For example, right after I have survived a nasty fight with some Ratkin (above), my turns return to safe mode immediately.  This gives me time to heal, regroup, use items, consider retreat (yah right!) and plan my next move.  In the current build I am playing, that means my Thief character is headed out front to scout out the next challenges.

However ... then comes the moment upon which you open a door, turn a corner too fast, or just run face-first into an ambush.  As soon as enemies start appearing on the map, you've triggered the combat turn structure.  At this point, the game the turn switches over to an Action Point driven round, in which each of your characters get a number of points to spend (currently, testing at 7).  Then, when you're spent, the enemies get their turn and burn their own individual pool of actions points slashing, firing arrows, closing in on you and very soon, slinging spells!

So, here you can see the Action Point counter appearing as soon trouble arrives.  This time, trouble arrive in the form of a giant rat who ambushed my group from behind while I was trying to take care of some other enemies!  Seen here biting my Thief!


This focused development on the turn has allowed us to achieve (1) smooth and easy group control when you are not in the nitty gritty of a combat, (2) the sudden and exciting shift of pace when a threat arrives, (3) fine grained turn control when you are fighting enemies.  

Hope you like it! 

Saturday, September 28, 2013

Heroes of Steel - Emotive Dialogs

Heroes of Steel is bringing forward the next generation story system from Trese Brothers.  We've learned from our other games -- Age of Pirates, Cyber Knights, and Templar Assault -- which all include stories or campaigns, and packed those lessons into Heroes of Steel.

On top of adding dialog trees, a choice system that will be much more prevalent throughout the game, and the ability to chain story events together one after another, we've also enabled emotive dialog.  This exciting change allows a character to change their expression -- sometimes subtly, sometimes overtly -- to hints to how they are feeling or reacting to the lines of dialog.

Both your four characters and the other people within the game world will be able to employ emotive dialog, so this is something I am really excited in trying out.

For example, in this case, the Outlander does not mind talking about laying the hurt down on the ratkin menace that is threatening the town.




But he does start to get a little shifty when you ask him about his past.  It's a subtle change, but its an important principle to have from the start when building a story!  It's already exciting to see even these subtle changes in character's expression in the system!


I will work on covering some of the other story system changes in a future blog post!