Friday, June 7, 2013

The Economics of Trading RPG Games

The Trading RPG is a game which includes as the primary or central mechanic a system of trading, selling or bartering goods.

The player takes on the role of one of the parties in a trade. In a role playing trading game (compared to a nation building game) the player usually takes on the role of the smaller and more mobile member of the trade.

The player is a merchant, traveler or cargo hauler who makes a profit moving, order or hording goods. While many computer role playing games (RPG) include the mechanics necessary for buying and selling a large variety of goods, items and gear they are not trading RPG games.

In most trading RPG games the positive elements of an item is primarily the profit the player receives from selling or trading it. Star Traders RPG includes several minor deviations from this rule but for the most part, the cargo items the player takes on exist for the sole purpose of trade. A common exception (and one made by Star Traders RPG) is for fuel or rations (Water-Fuel in ST.)

For me, as a player, the rpg trading game is defined by early 1990 classics like HyperSpeed, Elite Plus, Escape Velocity and Uncharted Waters. I happily mixed pirate and space trading games, enjoying both genres for different reasons.

Trading RPG games mix exciting elements from both the role playing game and the pure economic game. Your character might become fantastically rich or might end up a dirt poor spice farmer on a fringe world. The game play is not only about the profits and the trades but about the highs and the lows of your character's career.


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