Sunday, November 17, 2013

Age of Pirates RPG v0.7.5 Released

Please join us in celebrating the most recent update to the Android age of sail trading simulator, Age of Pirates RPG.

This release adds a bunch of performance and interface fixes as well as a new way to quickly access city details from the main map.

Simply long-press on any city you have visited in the past.

Long Press for the new AoP City Detail View

v0.7.5 - 11/17/2013

  • Improved Map Rendering / Touch Performance
  • Improved Pinch Zoom Sensitivity
  • Improved Small Screen Display w/ Long Text
  • Additional Balancing for Rumor Duration
  • Fixed Reported Crashes

Google Play Age of Pirates RPG

Google Play Age of Pirates RPG Elite

Amazon App Store Age of Pirates RPG

Amazon App Store Age of Pirates RPG Elite

Saturday, November 16, 2013

Star Traders RPG v5.2.3 -- Write a Log!

Star Traders RPG has been updated again with new features, bug fixes and new character content for your ship's officers.

This release also brings a new feature for keeping notes -- write a custom log entry into the game's ship log! Several of the other features in this release came in from the forum -- join the discussion today and have your voice heard!

New "Write in Log" button

v5.2.3 - 11/16/2013
 - New Ship: Patrol Carrier
 - Write Your Own Captain Log Entries
 - New Officer Advice: Spy Wars (Spy, Poli)
 - New Officer Advice: Embargo Rumor (Scout)
 - New Officer Advice: Trade Ban Rumor (Scout)
 - New Log Events for Alien and Special Events

Google Play "Star Traders RPG" Free

Amazon "Star Traders RPG" Free

Google Play "Star Traders RPG Elite" ($2.99USD)

Amazon "Star Traders RPG Elite" ($2.99USD)

Wednesday, November 13, 2013

Heroes of Steel - Crafting Monsters


I am just sharing a bit of content I am working on with Heroes of Steel.  I am adding a new monster type -- the hund (which harks back to Cyber Knights war hunds) ... going to be terrifyingly fast and vicious monsters.

The Spine 2D animation kit we use makes this entire process a joy.  I can build the monster in modular pieces, often first getting the animation working with just blocked out body parts.  Here you can see the hund has only his head and chest actually rendered, and the other body parts are placeholders.  Once I am happy with the animation (his wolf-like gallop) I am heading back through to render the actual images required!

Already looking scary in my book.