Politics in Star Traders 4X


Politics in Star Traders are a very large part of the game and can be very confusing to new players. Politics can be divided into 2 categories: Positive and Negative. Positive Politics are things like Trade Routes, Trade Alliances and Alliances. Negative Politics are things like Solar Wars, Trade Embargoes, and the dreaded Spy War. Each Conflict has a treaty that either starts or ends it. Here are the Conflicts and their details. All conflicts can begin and end on their own.

Positive Politics

Trade Route


  • +2 Credits per Idle CP
  • +2 Credits per Mined Mineral
  • +3 Credits per TP

Trade Alliance


  • +2 Credits per Idle CP
  • +2 Credits per Mined Mineral
  • +4 Credits per TP
  • -5% Colony Maintenance

Alliance


  • +2 RP per Colony
  • +2 EP Per Colony
  • +4 Credits per TP
  • -10% Colony Maintenance

Negative Politics

Duel of Assassins


  • -2 Credits per Population
  • +5% Colony Maintenance

Trade Embargo


  • -4 Credits per Population
  • -4 Credits per TP
  • +10% Colony Maintenance

Trade War


  • -4 Credits per Population
  • -3 Credits per TP
  • -3 Credits per Idle CP
  • +10% Colony Maintenance

Spy Battle


  • -2 Credits per Population
  • +2 RP per Colony
  • +20% Colony Maintenance

Solar War


  • -2 Credits per Population
  • -2 RP per Colony
  • +20% Colony Maintenance

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