Thursday, March 19, 2015

Cyber Knights v2.9.15 Released!

The joys of focused iterative development!  Last week, we were able to get complete the basic implementation of the Exhaustion Meter, and got it tested on a very large number of devices.  With your feedback in hand, we've now struck out for V2 of the meter - fixing bugs and really powering it up.

We've also fixed a series of bugs that are plaguing jobs related to Safehouses and Runners default armor confguration.

What's ne

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v2.9.15 - 3/19/2015
 - Exhaustion meter v2 - improved refresh, sync with exhaustion states, clearer when cramming
 - Fixed and improved default Armors for all Runners
 - Improve balance of jobs offered by Connectors
 - Fixed bugs with dumping ammo after canceling Use Item
 - Fixed bugs with Safehouse jobs and Black Row Safehouse
 - Fixed bugs with Capture for Interrogate losing details on Connector


On Google Play
Cyber Knights RPG
Cyber Knights Elite RPG

On Amazon App Store
Cyber Knights RPG
Cyber Knights Elite RPG

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