Tuesday, April 28, 2015

Coming Soon: Short Fiction from the Star Traders Universe

Star Traders RPG - and in fact, all of our games - have always drawn authors and creators. A game like Star Traders invites you to create your own story.  It helps support your Captain's tale, but it doesn't crowd you out with too many details.  You get to fill in the gaps with your own imagination.

It is likely that it was these qualities that drew the author Brett Caron (@brettcaron) to Star Traders RPG.  From his first Captain "Quasar Pants" to those Captains he plays today, Brett found a world that invited creativity, storytelling and writing.

Cory and I have been excited to work with Brett over the past months to break ground on sharing a new perspective from the Star Traders universe.  Brett's masterful writing has helped us tell the story of a Captain in a new way, and to bring the lens closer than ever before to the life and reality of the Star Traders, their officers and their crew.

Over the weekend, Brett's first work within the Star Traders universe will join the Heroes of Steel comic on the digital shelves of Google Play, iBooks, and the Kindle bookstore.

For all the veteran Captains of Star Traders, this is one you won't want to miss.  While it isn't the story of "Quasar Pants" (perhaps, that can be for another day), Brett's moving writing brings to life the world of a Star Trader in ways that you only imagine when playing the games.

Coming Soon:
No Legacy Between The Stars
By Brett Caron


Sunday, April 26, 2015

Templar Assault 2 - Dev Blog #3 - Alpha Opens


The Alpha Access offer has just opened up! Jump on it, let's get an amazing alpha team together.
www.tresebrothers.com/templar-assault-2/alpha

Never tried a Trese Brothers alpha? This is a special experience, and direct access to Cory and Andrew during the final phases of finishing our latest game. The alpha will run about a month long, and you'll receive a very playable, very fun game in its final stages of balance, build, and polish.  Join the alpha and leave your stamp on the next Trese Brothers game.

If you're interested in joining the world of Templar Assault 2 in a special way, check out the Elite Package.  See you face in Templar Leviathan battle armor.



Monday, April 20, 2015

Templar Assault 2: Dev Blog #2

Some of the founding game design ideas for Templar Assault 2 were to create both a strategic and tactical game, with our second dev blog post, I want to talk about how we've done that.

First -- the tactical part I believe is clear and evident. You will deploy Templar Knights onto the field of battle, fight against enemies on all manner of fronts and terrains, all while trying to accomplish varied and sometimes nigh on impossible primary and secondary objectives.  And when it's all over, sometimes it will look like this --


The strategic side of Templar Assault 2 allows you to be the Captain and the commander of your forces and to work at a higher level to determine how you will face your tactical objectives.  Who do you deploy, how are they trained, what load-out do they carry?  

Much of the exciting push and pull of this strategy will be in your choices in Requisition.

Requisition is the process of unlocking the supply capabilities to deploy new types of Knights, weapons, armor, gear, one-use items, and the training to advance your Knights of any class.  As you are victorious in your conquests, you'll gain Requisition Points and can unlock new branches of the tree.  Until you unlock the Berserk's required Requisition, you won't be able to deploy this type of Knight.  As you unlock the Scout's tree, you'll have the option to put your focus on sniper training and powerful long distance rifles or on stealth techniques and gear.  

Your Requisition decisions will drive your army design and you'll find that each squad you create will take a unique path in their Requisition specialization, and therefore your army will be different every time.  

We've very excited to see the interaction between the tactical and strategical level play out.  Subscribe here to our blog or our to mailing list to keep up with the latest news about Templar Assault 2's impending release.






Sunday, April 12, 2015

Templar Assault 2: Dev Blog #1

As we've recently shared the news that Templar Assault 2 is coming soon on our Star Traders 2 KickStarter, we want to take another opportunity to share the game's progress and some of its exciting system development via a series of Dev Blog posts.  These posts will include work-in-progress screenshots and share where we are at right now, where we are going, and what is really exciting about TA2!

Templar Assault 2 is our third game on the Cocos 2DX engine that we first debut with Heroes of Steel and then progressed with Star Traders 4X Empires.  We've taken what we learned from those two great games and progressed the engine and game play even farther with TA2.

As a top-down tactics game, Templar Assault 2 lets you focus on building and perfecting a larger team strategy.  You're in charge of recruiting an army of Scouts, Soldiers, heavy weaponry specialists, melee Berserks, Paladins and more.



The fearsome Hydra Templar unleashes a gout of super-heated flame

Where in Heroes of Steel, you face every challenge with four heroes, in Templar Assault you'll be deploying different configurations of your force to the field with every battle, and tailoring your forces to the exact challenge.

You'll have to face some missions with only a few Scouts and a Captains, while others you'll use the full force of your army.  And so, as the commander of the Templar force, you'll be on the hook to build an army that has the right blend of specialists to face any challenge at hand.

We'll be sharing more details about the game's progress every week, so sign up, subscribe, plug in!

The carnage, holding a bridge against waves





Saturday, April 4, 2015

Double-Sale Weekend

This weekend, we've got two of our amazing games on sale.  Both are squad based tactics games -- Heroes of Steel RPG and Templar Assault strategy RPG.  Don't miss the change to pick them up at these low sale prices!


Lead four unlikely heroes on a quest through the fallen world of Steel. Unexpected twists will lead you to an unexpected patron, and keep you guessing.  Deep tactical combat and endless group combinations!

On App Store
Heroes of Steel RPG Elite

On Google Play
Heroes of Steel RPG Elite



Arm, equip and train your might mechanized Templars and send them into battle against pirates, rogue Star Traders, and deadly xenos.  Blast your way through abandoned starships, ancient temples, and sieged fortresses in this sprawling strategy epic.

On Google Play