Heroes of Steel: Auto-Glom rising!


Two things came out of update #75 - a lot of feedback and messages about how Auto-Glom needs to get better, and a bug when you selected characters causing and odd delay and re-centering.

We've fixed the bug, and responded to the Auto-Glom feedback.  In this release, Auto-Glom will now cover more like 98% of the traveling and game loading cases.  If there isn't an active story event about to run, or enemies on the map, then Auto-Glom should be able to get your group Glommed whenever you travel.  That's a big improvement over the first pass, which was probably covering more like 50%.

From here, we'll only be going up.  We'll be looking at more ways to make Auto-Glom get your group back into traveling mode as fast as possible.

v4.2.35 - 5/17/2016
 - Improved Auto-Glom to cover more cases
 - Fixed bug with delay and recentering when switching characters on the map


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