Thursday, July 28, 2016

Templar Battleforce v2.3.15: Repair Sentry Turrets



This weeks update brings new utility and power to the Engineer on your squad.  The Repair Talent, once exclusively able to repair Tact Points, can now be used to fix damaged Sentry Turrets.  Now, your defensive lines can hold even stronger with a well equipped Engineer behind them to help mend battle damage.  The repaired amount is based on your Engineering Skill x Talent level, so it isn't too powerful if both are low -- rank up your Engineers and you can completely mend a Sentry Turret in a single go.  To keep things balanced, that means that Repair now has a max use count as well.

In addition, the your Engineer's skill score in Engineering now has a more direct impact on the damage your Engineering strikers do against enemy Tact Points.  The higher the Engineering skill, the more likely you will roll in the higher registers of possible Damage on your attacks.  Reaching 16 Engineer guarantees that your damage against Tact Points will always be boosted.

We've added cross-fading between the animations for Templars, Turrets, Lev Rigs, and Tact Points to smooth out animation quality.  We've also fixed the Talent description of Uncappd Fury which was incorrectly mentioning Medic Skill, clarified that Max Squad Cap is set by the individual scenario you are playing (6, 9, or 12) and fixed a few visual issues with Talent icons.

Vae Victus, Templars!  Leave a review if you like the updates, new content, features, and all the rest!

v2.3.15 - 7/28/2016
 - Engineer Repair Talent now can repair Sentry Turrets or Tact Points
 - Higher Engineering improves curve of Damage against Tact Points
 - Improved animation quality for Templars
 - Fixed print out of Uncapped Fury
 - Improved Library entry about Squad Cap
 - Fixed glitches with Talent Icons


On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Monday, July 25, 2016

Heroes of Steel v4.2.45: New Potion Art



This week's update follows up on the heels of the change to make your Item inventory into a grid.  The grid lets you see so many more items in a glance, reduces scrolling, and helps you pick the item you want to use faster.  Now, we've gone back through the art for the three major types of potions and upgraded the art so that they are differentiated by type and even easier to pick with a quick look.

We've also added a notice to the screen when one enemy Buffs another enemy.  This will give you more of a warning that a nearby enemy is now packing extra damage, armor, or what-have-you.  You can always check the enemy's details for what the Buff includes.

Finally, we fixed some lingering bugs with the Quest Logs coming out of the Otherworldy Haven in Episode 4.

v4.2.45 - 7/25/2016
 - New art for healt, spirit, rejuvie potions
 - Easily differentiate potion types by icon
 - Enemy Buffs better displayed when cast
 - Fixed issues with Otherworldy Haven and quest logs

On Steam
Steam

On App Store
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Google Play
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Amazon
Heroes of Steel RPG
Heroes of Steel RPG Elite

Friday, July 22, 2016

Battleforce v2.3.13: New War Gear + Flame Turrets + Ordnance Upgrade



This week, we're rolling out a new set of enhancements.  We've taken some time to re-balance and improve some of the starting war gear in the game, switching the Multi-Target Ocular with the Security Ocular, which better fits its Templar classes.  We've improved some of the late-game gear for Scouts and your Captain, including the Pilot Sensorkit.

After last weeks update to make Tact Point turrets animate and fire, we've given new excitement to the Flame Defenses on your Tact Points -- they now spew persistent napalm attacks against your targets.  If the original damage doesn't kill them, its possible the follow-up flame damage will!

Finally, we've improved the defensive Ordnances that buff your armor and special types of resistance.

Please leave a review to help us continue updates, features, and new content!

v2.3.13 - 7/16/2016
 - Flame Turret on Tact Point spews napalm flame
 - Added new starting Gear: Scoped Pilot Kit
 - Improved War Gear: Prescience Sense, Pilot Sensorkit, replaced Multi-Target Ocular with Security Ocular
 - Improved effect of Radiation/Flame/Deflect/Irid Field Kit Ordanances
 - Improved challenge of level 20+ enemies


On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Wednesday, July 13, 2016

Templar Battleforce v2.3.11: Tact Points Fire Back!



This week, we've updated the visuals for Tact Point defenses, allowing them to both animate their return attacks against encroaching enemies, as well as clearly printing out the Damage done by the defensive upgrades on the screen.  With this development in, we will now look to expand the variety of defensive upgrades a bit more in future releases.

We've also added a new Ordnance, the Paladin Resupply, which will resupply the Warding Fire, Inspiration and Shieldbearer Talents.  All 3 are very powerful Talents, so the Ordnance is well worth its 400 SP cost!

Thanks to @lurker for pointing out some issues with the scoring system that have been now been resolved!

v2.3.11 - 7/12/2016
 - Tact Point Defenses animate their attacks against enemies
 - Damage from Tact Point defenses against enemies shown
 - Added new Ordnance, Paladin Resupply - Warding Fire, Inspiration, Shieldbearer
 - Fixed bugs with enemy kill-count in scoring system
 - Fixed reported map bugs


On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Saturday, July 9, 2016

Templar Battleforce v2.3.9: Patches!



This week, we are catching up on a backlog of bugs and issues in scenarios, mostly smaller issues.  We've fixed some oddities in the Ferarai: Power Relay where the energy couldn't flow to the right places ad fixed a few secondary objectives. In some cases, Nyra would disappear on the Righteous Fallen in the later stages of the campaign, which we have resolved.  Just cleaning up!  Thanks to everyone for reporting :D

Newly recruited Templars will now make more interesting choices with their armor design -- looking good, pilots!

We've fixed the Strike Scanner which had a +Counter-Attack % its wearers' could not use.  We fixed issues on some smaller screens or resolutions, where the new Talent detail box was overflowing.

v2.3.9 - 7/8/2016
 - New Recruits pick armor designs other than green
 - Fixed Strike Scanner gear for Scout / Engineer, now adds + Pen %
 - Fixed bugs in Ferarai: Power Relay Grid, Mok Prime: Drop Zone, Stratos Research Hall
 - Fixed issues with invisible Nyra on Righteous Fallen Aftermath
 - Fixed screen resolution bugs with new Talents detail box


On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Wednesday, July 6, 2016

Heroes of Steel: New Sell-All, Auto-Glom Update, Patch!


This week is a small update, but adding two much needed improvements based on user feedback and fixing a bug that has a couple of players trapped at a certain point in the story.

Directly from a user request (thanks @craig.rittenhouse) we've added a Sell All button in gear shops, so you can quickly unload any one type of item for gold.

We've also heard the feedback about Auto-Glom after combat, and have changed the way the mechanism works.  Auto-Glom now remembers the last character who was leading [i]before[/i] combat started, and when combat is over switches back to that character and Gloms again.  So, if Selen is leading ... leading ... combat!  ... slaughter the enemy ... End Turn with Kincaid selected ... Selen is leading again and your team gloms up.  No clicks required!

If you followed Tevensa to the Otherworldy Haven, but left before your business there was done, then you can return to the Springtide Altar and she will now talk to you again.  Good luck!

v4.2.41 - 7/7/2016
 - 50% off Dueler, Sorcerer, Rogue and Paladin! Just $1 each on Google Play
 - Sell All button added to stores to quickly unload equip
 - Lead character is remembered between combats for Auto-Glom
 - Fixed issues with Otherworldly Haven and Tevensa - return to altar to continue


On Steam
Steam

On App Store
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Google Play
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Amazon
Heroes of Steel RPG
Heroes of Steel RPG Elite

Friday, July 1, 2016

Star Traders 4X Empires: .Deep Crust Mining and New Hover Support



Star Traders 4X Empires is currently 50% off for the Steam Summer Sale!

This weekend's update drops in a new tech, Deep Crust Mining 2, and a new colony upgrade, Mine 8.
We've also made a big round of improvements to hovers on the main map, fixing a few bugs, as well as adding hover data for anomalies, and adding more fields to the colony hover.

Thanks to everyone suggesting improvements and pointing out issues -- we've fixed a number of reported issues and crashes this week!

v2.6.15 - 7/1/2016
 - New Research Tech: 'Deep Crust Mining 2'
 - Fixed Mine 8, Increased RP Bonus
 - Added Morale to Colony mouse over
 - Fixed mouse hover text formatting
 - Addded mouse hover for Explored and Unexplored Anomalies
 - Improved Templar Advisor screen
 - Fixed bugs in the Uncolonized Worlds screen
 - Fixed issue with invaded worlds not being visible in fog

Now on Steam!
Star Traders 4X Empires

On Google Play
Star Traders 4X Empires
Star Traders 4X Empires Elite

On iTunes
Star Traders 4X Empires Elite
Star Traders 4X Empires

On Amazon App Store
Star Traders 4X Empires
Star Traders 4X Empires Elite

For PC, Mac and Linux
Star Traders 4X Empires

Templar Battleforce v2.3.7: Talent Detail + Modding Armor Designs


Templar Battleforce is 30% off for the Steam Summer Sale - Vae Victus, Templar!

This weekend, we've released a big patch to improve the level of detail you can see in the talent detail box.  You can now get the full read out of all damage, penetration %, critical % and accuracy combine.  This roll-up includes the weapon, all war gear, and all active buffs, as well as the Talent -- its 100% of the numbers going into the combat rules.

We've added our second mod feature and another example mod to download and try -- this one is the blue armor mod (seen below), and an invitation for modders to create and share their own armor designs for the Templar Leviathan mechs.

A longstanding issue around Swap has been fixed -- previously, if you had swapped a Soldier to an Engineer, you'd be locked into an Engineer for that slot.  Now, you can swap back out again to a Soldier or another class.

We've also improved the read out on Talents that involve the Medic skill, making it clear just how impactful Medic can be on your HP recovery.



Please leave a review to encourage more features, upgrades, and content!

v2.3.7 - 6/30/2016
 - Improved Talent Detail box to give full summary of attack damage and accuracy
 - Swap now allows swapping in and out of Hydra or Engineer if not required
 - New modding feature on Steam -- add new armor designs
 - Improved hover for average Damage to include avg Dmg on penetrating hit
 - Improved display of all Talents relying on Medic to increase HP healing

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes