Sunday, September 17, 2017

Templar Battleforce v2.6.39: Grenades!



This week, your mighty Templars can throw grenades at any spot of open ground that they choose. It seems like a simple thing, but without it, grenades have been restricted for too long.  Free the grenades!  This new improvement makes grenadier Templars far more powerful and versatile, especially as all grenade attacks only cost 1 AP.

We've also made some tweaks to the balance two shields (thanks @drspendlove). To help sweeten the deal with the story characters Luthor and Nyra, both have received a special relic that they carry into battle. Nyra carries the mighty Renown Kit and Luthor the Bearheart Tact which grants him endless counterattacks.

Finally, we made some more fixes in the combat log to get all the values properly printed and fixed some issues with some of the big bosses in the late game.

Thanks to everyone leaving a review!

v2.6.39 - 9/15/2017
 - Grenade Talents can target emtpy ground squares - vae victus, Templar!
 - Shield Rebalance: improved Carapace Shield renamed to Orion
 - Shield Rebalance: reduced Defender Shield Auto-Block to 26%
 - Paladin Nyra Ridaan carries the Renonwn Kit Relic to battle
 - Major Luthor carries the Bearheart Tact Relic to battle - endless counters
 - Fixed combat log reporting incorrect Attribute on ranged weapon attack
 - Hive Mind boss now correctly invulnerable to flames

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Thursday, September 7, 2017

Latest Patreon Wallpaper


One of the first pieces of art we commissioned for the World's Edge RPG, this month's Patreon wallpaper is one of my favorites. Join us on Patreon for as low as $1 / month for exclusive content and digital rewards!

Wednesday, September 6, 2017

Save 50% on Templar Battleforce as v2.6.37 goes live!


Save 50% on Templar Battleforce this week on Steam!

Thanks to all of our players making suggestions, commenting on balance and asking great questions this week!  We've pulled together a weapons focused update, including a new Gear Level 7 Needle Viper for Scouts. The new Needle Rifle cause a ripple of improvements up to the Rubicon Needler, the relic in the class, making it a more impressive weapon for its Gear Level 9 cost. To match the rebalance, the Stealth Naga Rifle has also shifted up to Gear Level 9, where it belonged, with a small increase in stats to compensate for its additional GL cost.  The new Needle Viper is in Stealth Operative 4.

We've added a new Ordnance for the Berserk class, which will resupply the three new Talents that were added at the time that Berserks picked up Dual Axe wielding. This one has been added to "Wrath 5" RQ level.

We've improved consistency with the application of debuffs that drive an enemy's armor negative. If an enemy's armor rating is negative, they recieve an additional +50% Negative Armor in damage (-8 Armor = +4 Dmg). Before this patch, this rule was being skipped for Penetrating hits.  Now fixed, always applied!  Even better!

Thanks to all of our players and thanks for leaving a review!

v2.6.37 - 9/6/2017
 - New Weapon: new Needler Viper for Scouts, Gear Level 7 Needler
 - Rebalanced Weapon: Increased gear level of Stealth Ops Naga Rifle to GL 9
 - Improved Weapon: Rubicon Needler Relic for Scouts more impressive
 - New Ordnance: Fury Resupply to resupply Berserk's Wrathful Defense, Kill Strike and Hacking Blows
 - If enemy armor debuffed below 0, takes extra Dmg equal to 50% of negative Armor score
 - Fixed Mag-Core Leviathan to be Hydra-only


Sunday, August 20, 2017

Vigilante Skies: new page and CYOA Poll



Captain Avery stands off against the Gestalt, in a half-draw stance. A tense, but quick meeting.

Thanks to @stratego on the forum for bumping me to finish this. This page had been sitting half done for too long! Excited to see the end of this episode! One more page to get back to the ship, a final crew introduction and a quick escape before the standstorm closes in. You Patreons voted on the last CYOA to "wrap it up!" instead of tossing in more complications. And I march to your orders :P

Ok, new poll. At this moment in the episode arc, there isn't any wiggle room to change the story so I'm fishing for interesting character building nuggets. There will be a nice pay day for the crew after they get free of Lioka Cross. What is one thing that a crew member is looking forward to spending those credits on? Here is a link to the crew manifest.

Join us on Patreon for as little as $1 a month to get awesome digital rewards.  Pledge $2 a month to get voting rights!
https://www.patreon.com/posts/13969806

Thursday, August 17, 2017

Templar Battleforce v2.6.35: Breaking Ground, Armor Swap, Patches



This week's update includes a number fixes and updates suggested by the community, as well as some important work on the game's internals.  Here at TB headquarters, we've broken ground on the first steps to support official modding that would allow creation of your own levels.  It will be a long road to get there, but if this update seems a little slim, it is because of the work we did under the hood.

We also finished a bit of armor juggling in this release.  The Hydra's Mag-Core Leviathan was not moved from its spot at Hydra Specialist 3, but it was converted to be a Hydra-only armor We have also slightly improved its stats to justify the Gear Level 7. To replace the Mag-Core for Soldiers, Captains and Berserkers, we've added a new Heavy Armor, the Mammoth Leviathan, under Leader-in-the-Ranks 3.  The Mammoth is close to the original Mag-Core with some new stat improvements as well.

The details of damage caused by Tact Point defenses is now displayed in their RQ entries.  And, we added another library entry clarifying the rules on debuffs and stacking them.

v2.6.35 - 8/17/2017
 - Armor Swap: Improved Mag-Core Leviathan, but now only for Hydra's
 - Armor Swap: Added Mammoth Leviathan, Heavy for Captain, Soldier, Berserker
 - Added details about Tact Point defenses damage to RQ tree
 - Fixed display of Buffing Attacks in Templar load out screen
 - Fixed issues with level intros
 - Added library entry about Debuffs


On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Wednesday, August 9, 2017

Latest Patreon Wallpaper


The latest monthly Patreon wallpaper shares more of the awesome art from our World's Edge project. You can see three travelers coming down the mountain pass toward the city gates of a long-abandoned and locked mountain dwarven city.

The ZIP file includes wallpaper files at 1920x1200, 1920x1080 and 800x1200 for mobile.

Support us on Patreon for as little as $1 a month and score awesome digital rewards.  Also, you're helping us continue to improve our games, dream big, and make more games faster!
https://www.patreon.com/TreseBrothers

My love of pen and paper RPGs is stronger than ever, and I'm excited to share it through this wallpaper.

Monday, July 31, 2017

Heroes of Steel - Episode 4 Story Bump



This week's release drops a minor, but important, bit of story development for Episode 4.  Specifically, it re-opens the pathways to major town centers like Braeyshaulm, Brunehorn, Freeport and the Storm Bastion. While the content we've included in this update doesn't go any farther than that (the western Underdeep is still closed) it puts us right on the edge of releasing the new set of travel dungeons, towns, and ramp up to the game's final dungeon sequence.  It's great progress and we're going to be release story in small bumps for a bit now before we corral everything for the final sequences.

We've fixed a few reported issues with crafting different types of armor.  Also, we've added the ability to access crafting from within the Episode 4 war camps. A few weapons you could find in late Episode 4 chests we causing the game to flip, so we've fixed that -- thanks to the players who reported the weapons by name!  Finally, we've made a few improvements to the formatting in item and pawn shops.

Thanks for your support and your reviews!

v4.4.15 - 7/31/2017
 - Added abililty to return to Braeyshaulm, Brunehorn, Storm Bastion in late Episode 4
 - Fixed issues with crafting some armor, added crafting to E4 war camps
 - Fixed crashes with some E4 weapons
 - Fixed typos, map spawn bugs, missing portraits in E4
 - Improved format of item shop and pawning shop On Steam
Steam

On App Store
Heroes of Steel RPG
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On Google Play
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Amazon
Heroes of Steel RPG
Heroes of Steel RPG Elite

Sunday, July 23, 2017

Templar Battleforce v2.6.33 - Balance and Patches



Welcome new players!  After the Steam Summer Sale, we've had a big influx of new Templar Captains on the ground and fighting for the cause.  That always brings out some new and helpful balancing discussions and finds a few more bugs that had still been hiding in the shadows.  This week's release is out to address those!

Turns out the amazing Strikepoint Kit Relic (which doubles Fire/Plasma Damage if your attack is Penetrating) was not working on Overwatch.  Now fixed!

Another good discussion about Supply Boosters on the Steam boards has helped us tweak the RIO rate for these Tact Point upgrades.  They now pay for themselves in 8 turns instead of 10, which is a small tweak, but also means that once they are paid off you are earning faster.  They are still clearly intended for extended levels in which you're squad is planning to stick around for well more than 8 turns.

Another round of scrubbing on the combat log has fixed a few text generation issues there.  As with the bugs before, these were simply misprints in the log, and not issues with the actual combat system.

Thanks to our players who reported some issues with the Power Relay Grid! We fixed a few node connections that were giving incorrect dialog or prompts about the direction of the flow of power.

And finally, we fixed the end turn confirmation prompt.  It was popping up a lot more than it needed to, because it was counting Templars who were in Overwatch mode as 6 MP and 5 AP.  That makes your team look like its standing around doing nothing! Not so, busy shooting xeno here!

Please leave a review to help us spread the word about Battleforce!

v2.6.33 - 7/22/2017
 - Strikepoint Kit Relic deals double Fire/Plasma Damage in Overwatch
 - Reduced RIO rate on Tact Point Supply Boosters to 8 turns
 - Fixed issues with combat log - monster level and Templar defensive dice
 - Fixed minor bugs with connections in Power Relay grid
 - End Turn confirmation no longer miscounts Overwatched Templars
 - Fixed bug with overflowing level squad cap in some circumstances

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Sunday, July 9, 2017

Vigilante Skies: Introducing a Gestalt Technologist


Thanks to our Patreon crew for supporting the creation of this free Star Traders comic for all!

Ava and Derrick ride with the crate as Raven drives the RTV out to the meetup. Still building up the required layers to get this done, but finally, a page away from the hand-off and then we're moving on! As Capt Avery says, "Make the damn hand off (already)!"

It is exciting to see the first Gestalt Technologist in the flesh. They're in Star Traders 2 already (without their art), along with the Chasein Doctors, the two very different medical traditions of the Star Traders people.

In the end, very happy with the taking off the helmet sequence.

Ok, new poll. The unnamed Bounty Hunter clearly arrived on this world in a starship. Likely a small one, just like Space Girl with a crew of less than 10. Now that he is captured and the hand-off is proceeding, should his crew take things into their own hand come buzzing in to try to break up the hand-off?

1) Yes! Try to break up the party with some blazing guns!

2) They're indecisive without their Captain or don't realize what has happened. The sandstorm will take care of it. Let the hand-off end!

3) Something else?

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Wednesday, July 5, 2017

Heroes of Steel v4.4.13: Patches and Story Prep

This week, we've rolled up a set of patches that have been brewing for a while. This is allowing us to clear the decks in preparation for the next set of small story expansions that will give Episode 4 groups full access to the entire Underdeep once again.

We fixed some bugs with Tuning crafted items -- +HP, +MP, and +Res stats were not being correctly counted when tuning newly crafted items. For shields and armors, this is especially important.

For anyone stuck in the Necromantic Sanctuary, we fixed the stairs!

For those groups hitting issues with the final story encounter with Nikolai, we've fixed the bug for all future groups coming through that area. We still have some work to do for groups that have already passed that event, but we'll get there.

A longstanding issue that you could take two separate guides into the Otherworldly Haven has finally be fixed. Thanks to the users who provided the saved games that made this fix possible!

v4.4.13 - 
 - Fixed issue with Tuning items in crafting not consider +HP, +MP, +Res
 - Fixed issue exiting Necromantic Sanctuary
 - Fixed issues with Nikolai resolution in E4
 - Fixed map issues in Ruins of Ember
 - Fixed issue with multiple guides taking you to Otherworldly Haven


On Steam
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Heroes of Steel RPG
Heroes of Steel RPG Elite

On Google Play
Heroes of Steel RPG
Heroes of Steel RPG Elite

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Templar Battleforce v2.6.31: Patches and Community RFEs



First, we fixed the low damage bug on Critical Hits.  They have been restored to their deserved glory, and your Templars can once again hope to see Critical! flash across the screen.

Second, this week, we've knocked off a number of patches and RFEs based on player feedback.  We've added the count of secondary objectives to the objective list so that you can see how many SOs are present while you are playing the level, not only afterwards.

The combat log was dropping damage rolls that turned up 0 -- where the armor out-rolled the damage.  But, these were some of the most interesting rolls in the game, so we've corrected that issue.

We've improved the display of many AoE Talents that were failing to list the Skill used to determine their max targets (Medic, Engineer, Tactics).  Also, we've put in a max targets number for grenade attack Talents to make it clear that grenades always have a chance to hit any enemies under the AoE template.

For debuffing accuracy and defense, if you over-curse a target's strong dice, the remaining negative points transfers down to their standard dice.  This gives high level debuffing a definite boost.

Please be sure to post on the discussion boards with your feedback or suggestions to see improvements to the game.  And, remember to leave a review!

v2.6.31 - 7/5/2017
 - Added count of Secondary Objectives to the Objectives screen during levels
 - Improved combat log to show damage and armor rolls even when final damage is 0
 - Fixed the issue with the extremely low Critical Damage
 - Overflow from debuffs on strong dice reduce weak dice
 - Clarified "max targets" in all Talent displays
 - Fixed issue with AoE attacks treating ties as misses, fixed related log issues

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Thursday, June 29, 2017

Patreon June Wallpaper - Captain and her Titan Class!



I've been wanting to try this art project for a while, and once I got started it was too cool to stop. This is one of my favorite Captain's from the Star Traders 2 alpha with her newest ship -- a titan class -- floating in the background.

I am dying to find a way to be able to embed this view of the Captain and ship into the game directly. I might rebuild the loading screen just to do it!

I hope you enjoy June's wallpaper. Check out the attached zip for all three sizes, 1920x1200, 1920x1080, and for mobile 800x1200. I had to take a completely different shot of the ship to get this to fit on the portrait-style mobile, but I'm happy with the results.

Thank you Patreons for your support! We couldn't do it without you.

Thursday, June 22, 2017

Save 50% on Templar Battleforce on Steam + Update v.2.6.29!


In honor of the Steam Summer Sale launch, we're rolling out the red carpet and our 71st update for Templar Battleforce.  Who doesn't love a well-supported game?

This update brings two new faces to the Templar designer, allowing you to design your squad from among 46 different characters and helmets.  These good looking faces are special to us -- they come from our awesome supporters on Patreon who won a raffle to join the Templar squads.  Welcome to the party, and roast some xeno for us!

We've fixed the bug that was making critical damage go crazy!  No more 1800+ damages!

We've also made some small improvements to the amount of SP you'll start with on some levels where you have story characters or any specialized Templar which will help improve swapping.  We've fixed the long standing challenge that you couldn't swap at the start of Mok Prime: Starport Breach.  It's about scenario #40, so its important to have your best Templars on the ground at the start of that challenging battle for the Starport.

v2.6.29 - 6/22/2017
 - Added 2 new Faces to Templar Designer - now pick among 46 faces and helmets!
 - Small up balance to starting SP for swap on some levels
 - Added ability to Swap in Mok Prime Starport Breach level
 - Fixed issue with extremely high Critical Dmg Multiplier
 - Fixed Weapon damage display which were off by 1 in EQ screens

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Monday, June 19, 2017

Templar Battleforce v2.6.27: Mighty New Relic + Combat Log



If you love your melee Captain, or have an unstoppable Auto-Block Paladin on your team, today is your day.  This week's release includes the new Cascading Tact Relic.  This superior Tactical System allows either a Captain or a Paladin to have unlimited counter-attacks against enemies!  It comes at a hefty price of 7 Gear Levels, but its a worthy trade-off.

A big thanks to all of our players who have made suggestions and pointed out issues in the combat log.  This first update fixes a ton of little issues, clarifies some things, and adds a new line that includes the exact Deflection and Penetration numbers, so you can see the exact numbers used when rolling for Penetrating hits.

Please share a review if you are enjoying the game and the updates!

v2.6.27 - 6/19/2017
 - Added new Relic: Cascading Tact for Paladins and Captains, unlimited counter-attacks
 - Fixed combat log position on mobile screens
 - Fixed issue with Templar melee defense showing as 0s in combat log
 - Fixed issues with rounding errors in Critical Multiplier (6%) in combat log
 - Fixed issue damage and armor ranges being off by 1 in combat log


On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Thursday, June 15, 2017

Vigilante Skies Comic - initiating the smuggler's drop



With a sandstorm closing in, the crew leaps into action to complete the smuggler's drop off. Preferring to stay in close, Derrick has come down from the crow's next. Time to do business.

Really enjoyed the whipping antennas in this one. Thanks to Singapore and German military for inspirations. Thanks to @dayan for providing the technical specs on Derrick's AR177.
Last week's poll was a zoo with all sorts of creative names coming in across the wires. In the end, Space Girl won out. Uhhhhh lol. Should I have known better? I think I will learn to love it!

I have some retcon to do to get the ship's name into original pages. I am also going work on dialog in earlier pages as well, because unless you read the post notes along with each page, the story about Mercury Third is completely impossible to pick up.

This week, I've decided to skip on the CYOA poll. I've never tried a project like this before, and I feel like the story is current backed into a corner a bit too much for a good poll right now. Hopefully, we can add one next week. As always, the story is CYOA, so you're suggestions on what you think might / could / should happen are welcome :D You've gotten us this far!

Sunday, June 11, 2017

Heroes of Steel v4.4.9: More Loot + Crafting Fixes

This week's update finishes off a series of additions we've made to the loot tables in Episode 4, blowing up the available types of weapons, armor, and magical gear you can find throughout.  We've also fixed a few bugs related to certain loot groups that were repetitively dropping the same staves.

We received a lot of good feedback on the new accuracy / damage stat display for weapons, and have completed some fixes.

For the love of numbers, we're working on porting the newly released combat log from Templar Battleforce back to Heroes of Steel in our next update.

http://steamcommunity.com/games/370020/announcements/detail/1336854469209097980

We've wrapped up some bugs in crafting (thanks for reporting!) and we've broken ground on the final story expansion that will close out the story of our four heroes.  What a journey, but we're nearly there.

v4.4.9 - 6/10/2017
 - Added more magical gear to loot groups in Episode 4
 - Fixed issues with new accuracy and weapon stat display
 - Fixed issues with armors impossible to craft, fixed Kiresh Bolter
 - Fixed map bugs and typos On Steam
Steam

On App Store
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Google Play
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Amazon
Heroes of Steel RPG
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Saturday, June 10, 2017

Templar Battleforce v2.6.25 - New Combat Log



With this release, we've introduced a combat log to the game that is happy to share all the game's internal numbers with you.  It currently contains all attack, damage, special damage rolls (Fire, Bio-Poison, etc), and Critical Multipliers on damage.  Thanks to all of the community members who suggested formats and data they wanted to see!  We're not done with the log, but we wanted to get this first and extremely valuable piece out and in place.  We know we're going to be adding:
- All Tact Point activities (attack, defense upgrades)
- Penetration and Deflection numbers with each attack
- Your suggestions!

During building out the combat log, we found a few bugs with armor, ranged attacks, and penetration % from Buffs and Gear. Damage against high level targets with tougher armor will be slightly lower, unless you're scoring penetrating hits.

We've also fixed issues with the Reactor Jolt Ordnance and the Deep Cover Operative Resupply Ordnance.  Thanks to our players who reported!

Thanks to everyone leaving a review and sharing the game!

v2.6.25 - 6/10/2017
 - Added full combat log, showing all attack, damage, critical hit numbers
 - Fixed issues with enemy armor in ranged attacks and Penetration bonuses
 - Fixed bug with Reactor Jolt Ordnance used at low AP/MP levels
 - Fixed bug with Deep Cover Operative Resupply

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Tuesday, June 6, 2017

Vigilante Skies: new Page and CYOA Poll



Pg 19 of Vigilante Skies returns to the C-Bay 4 and gets the action moving forward on the data cube drop off. Patch up, Captain Ava gears up to head out with Raven in the RTV. Apone heads for the bridge.

This page includes a nod of the head to the results of the last poll, in which Apone was elected to be the greenest member of the crew, pretty recently brought aboard and not yet completely trusted or integrated.

With the arc of this scene pretty well defined by Patreon votes (stay and deliver the data cube, lock up the bounty hunter, sandstorm coming in hot) I'm going to run another crew-building poll. In the next couple panels we'll get back to choices directly related to the action.

What is the name of the ship? In the page it was named as the Vigilant but that doesn't work really well with Vigilante Skies, which was added as the comic's name later. So, we're taking suggestions for the ship's name! Shoot, and remember to vote for other Patreon's suggestions as well.

Join us on Patreon for as low as $1 / month for awesome digital rewards, voting rights and more!
https://www.patreon.com/posts/11598085

Friday, May 26, 2017

Heroes of Steel v4.4.7: Tower Battlements and Status Improvements



This week, we've fixed a bug that was trapping some players on the Tower Battlements area of Episode 4.  If you were stuck up there, the stairs are once again functional!  Sorry about the bug.

We also have resolved an issue with the loot group around the Tretherin Staff in late Episode 4 ... where it was supposed to be dropping lots of juicy staves, the loot selector was only pulling the Tretherin over and over and ... over.  Now fixed -- some really powerful rods coming out of that group now.

Finally, a big thanks to a couple of Steam players pressing us to improve the status display around magical weapons and the strong and standard dice pools.  As you can see in the screenshot above, we've made some really nice quality of life improvements to bring all the data together in one place.  In the dice pool calculations, an 's' indicates  Strong Dice where no letter indicates Standard Dice.  There are more details on that in the Combat Guide on Steam if you want know exactly how all those D10s are rolled!

v4.4.7 - 5/23/2017
 - Fixed issue leaving Tower Battlements in Episode 4
 - Fixed loot group issues around Tretherin Staff
 - Magical weapon stats shown inline with accuracy and defense
 - Accuracy and Defense display indicate strong dice with an 's'
 - Accuracy and Defense display show calculated totals for all dice pools
 - Fixed map bugs On Steam
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On App Store
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On Google Play
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On Amazon
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Thursday, May 25, 2017

Vigilante Skies pg 18 + New CYOA Poll



Page 18 wraps up on the Patreon vote to have Julia and Orchid chuckling over which knife is best to run off drunken sailors in the Spice Hall. From here, we will be moving on to the resolution of this scene and episode!

The votes in the latest poll have been tallied as we prep for the introduction of Argus Rawlins. With 4 votes, Argus laid down for a short nap in the engine compartments and is dreaming of something nice. A half smoked tobic still smoldering and he is about to get woken up by the ship's alarm.

As the arc of the end of the scene is pretty well set already by the Patreon's decisions (stay and deliver the data cube, lock up the bounty hunter, sandstorm coming in hot), we'll keep doing a few more character and crew building polls. So here goes --

Who is the newest member on the crew? I'd like to have one crew member joined very recently and still working to gain the trust of the others. You can see all the crew bios on this Patreon post .

A) Orchid - was assigned patrol with Julia so that they could get to know each other.
B) Julia Aurelius - was assigned patrol with Orchid so that they could get to know each other.
C) Argus Rawlins - shouldn't be napping on the job if he's a new mate!
D) Raven LeClaire - medical officer who was captured by bounty hunter
E) Apone "Zippo" Mitchel - ace pilot, I wonder where the old pilot went?
F) Derrick Mendoza - hopefully not this guy, as he has been the team's longstanding bodyguard!

If you're pledging $2 or more for voting rights, please post your comments here, mail me, or post them on our forum!

If you're on our forum, there is a lot of chatter going on about the pages and votes on this forum thread .

Wednesday, May 17, 2017

Patreon May Wallpaper



Excited to release another beautiful wallpaper from the Star Traders 2 scenery artwork. This time, gaze out over the sunset on an oceanic world from a large city outpost.

We've prepared 3 sizes for our Patreons: 800x1200 for mobile, 1920x1080p and 1920x1200.

We hope you will consider pledging as little as $1 a month to help support us as we keep making games. In return, you get access to sweet digital rewards like these monthly wallpapers!

Check us out on Patreon.

Monday, May 15, 2017

Heroes of Steel v4.4.5: Improving Legendary Item + Patches


First off, Heroes of Steel is 75% off on Google Play today!  Don't miss this hot deal.

Second off, a big thanks to the player who pointed out the issue with Kyera's legendary items.  Certainly, they weren't supposed to have +1 SP ... no, that was intended to be +1 Move Point (MP).  Bingo!  Major upgrade, have fun.

Third, we've released a set of patches based on player feedback.  We've fixed a few issues in the latest E4 story content related to dying in a boss fight and choosing to Restore.

We've also made some fixes to the crafting system, which was having some odd display issues with certain types of armor, hiding their bonuses after crafting was complete and confusing players in a  big way.

And, if you're at the end of the Episode 4 content and have a Talent point to spent for Kjartan, Vincent, Tamilin or Selen, you ca now spend it!  Sorry about that bug.

Thanks to everyone leaving a review!

v4.4.5 - 5/15/2016
 - Fixed Kyera's legendary items to have +1 Move Point bonus
 - Re-fixed issue with leveling Sneak or Mystic Talents after story event
 - Fixed issues with spikes on Tower Battlements and repeat dialogs after Restore
 - Fixed issue with disappearing Stealth and Dodge bonuses in Crafting display
 - Fixed map bugs and typos

On Steam
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On App Store
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Google Play
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Amazon
Heroes of Steel RPG
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Friday, May 12, 2017

Templar Battleforce v2.6.23 + Patreon Raffle



This week, we've dedicated the release to catching up on feedback from the community.  We've fixed a number of bugs that were reported -- issues with the Turret counts reported on the map, issues with Reactor Jolt providing too much +MP in some cases, and fixing some scrolling issues that were making the Talent table annoying to use in some cases.

Also, we've rebalanced the starting SP cost of Scouts to 400.  This has a lot of different effects -- it means that they will be a little more expensive to deploy from a Tact Point, but when it comes to Swap it means that they will be 1-for-1 with Soldiers and they carry a little more SP currency if you are planning to swap up to a Hydra, Neptune, Paladin or Berserk.  It's a small change, but from the testing we've done here, it has a very positive effect on the Swap economy.

Finally, we've added a line to your Templar's status that summarizes all of the Fire / Plasma / Radiation resistances that you gain from your Armor, Gear, and Buffs.

Our Patreon raffle ran this morning and Jewel and Ozwryx won an invitation to join the ranks of the Templar Militant.  Keep an eye out of their faces coming soon.

Thanks to all of our supporters and especially to everyone leaving a review!

v2.6.23 - 5/12/2017
 - Increased SP cost of Scouts to 400 to match Soldiers
 - Added details on Fire / Radiation / Plasma Res to Templar status
 - Added unused MP to the Confirm End Turn message
 - Fixed messages about turret counts
 - Fixed scrolling issues in Talent tables

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Friday, April 28, 2017

Heroes of Steel v4.4.3: More Bloodstones and Patches!



Following up the major story expansion over the weekend, we're dropping a big patch release to wrap up all the reported issues!  Thanks for your patience with the bugs, we're lucky to be able to respond and fix so quickly.

We also took the opportunity to add +16 new Bloodstones across Episode 1.  The clamor and cry for "more Bloodstones" is pretty strong, and this is a great way to introduce the crafting system into the first Episode, which was locked up until at least the start of Episode 2.

If you happened to have an issue with Vincent's new Legendary Weapon, just reload your game -- it will appear either in his hand or in your inventory.  Our apologies about this ghosting bug!

Thanks to everyone leaving a review!

v4.4.3 - 4/28/2017
 - Added 16 new Bloodstones to Episode 1 - craft early and often!
 - Fixed issues with Vincent's Legendary Weapon - reload game
 - Fixed Head Taker's Boon and Words of Holy Bond items
 - Fixed issue with leveling talents, re-ordering group after new story events
 - Fixed issues with Crafted Armors, uncraftable armors, weapon names
 - Fixed exit from Ruins of Platinum Peak, impassible tiles in Great Salt Flats, empty chests


On App Store
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Google Play
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Amazon
Heroes of Steel RPG
Heroes of Steel RPG Elite

Saturday, April 22, 2017

Heroes of Steel: Major Story Expansion!



We are excited to drop a major Episode 4 story update this weekend. Adding 12 new dungeons, crawling with 15 new enemy types and some majorly nasty bosses, the enemies here will test your late-game groups' strength and endurance.  Across the new territory, there are more than 120 new possible loot drops, as well as story arcs that result in Legendary Items for both Kyera and Vincent.

To get started, if you have a group already in Freeport, visit the main palace or find Balgair at the tavern to talk to him about Laranda d'Colliar.

This is another major step forward in the story, and it is packed full of completely new and exciting stuff.  We've been pressing the limit as far as we can, and can't wait for everyone to experience the final chapter.

After this update, we are planning a few quick releases to improve early-game crafting, and then we will be done some smaller updates to ramp up to the final story update for Episode 4 and in fact, for the game!

Please report any bugs or issues you have, we will work hard to fix them fast.

Thanks to everyone leaving a review for the game!

v4.4.1 - 4/14/2017
 - Epic Episdoe 4 Expansion Pack, the penultimate story update!
 - Start new story arc by visiting the Crone at palace in Freeport
 - Meet with Laranda d'Colliar by meeting with Balgair in Freeport tavern
 - Added 12 new dungeons
 - Crawling with 15 new monster types and major bosses
 - Added 120+ new epic weapons, armor and gear
 - New Legendary Items story events for Kyera, Vincent
 - Fixed tons of map bugs and typos


On Steam
Steam

On App Store
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Google Play
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Amazon
Heroes of Steel RPG
Heroes of Steel RPG Elite

Monday, April 17, 2017

Save 50% on Templar Battleforce on Steam + Update 67!

This week, we're jumping in on a weeklong sale to give you 50% off savings on Templar Battleforce.  And we're pairing that with a juicy update -- our 67th update since launch.



With this update, we've introduced a new and very unique Relic for your Scouts and Engineers.  Usually, the Sensorkit Scan Talent cannot be used when Overheated and causes +6 Heat.  The new Typhoon Scanner Relic changes both of those rules -- you can use Sensorkit Scan at any time regardless of Heat, and the Talent does not cause any Heat.  Adding an extra +6% Critical as well, the Typhoon Scanner is perfect for speed operations, looking ahead and keeping an eye on your flanks.



In addition, we've upgraded the Permadeath option for new games to allow it to turn on Ironman Permadeath.  The more we talked to our gamers, the more we found the players wanted a way to play the game with the [i]hardest possible[/i] permadeath option, but at any difficulty.  So, we've made some changes and are rolling out a new update to allow this.  As you know, Shalun favors the brave!

We've also improved the Captain's model when carrying a Needling Sidearm to look like a Needler.  And, your Overwatching Templars and Turrets now fire a more impressive burst of shots when defending territory.

Thanks to all of our supporters and for everyone leaving a review!

v2.6.19
 - Added new Relic: Typhoon Scanner allows Scouts / Engineers to use Scan without Heat cost
 - Option in new game to enable Permadeath turns on Ironman Permadeath (no retreat, all deaths permanent)
 - Updated Overwatch firing animation to shoot a burst of bullets
 - Updated model for Captain's Needling Sidearm to look and act like Needler


On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Sunday, April 16, 2017

Vigilante Sky pg 17 + New CYOA Poll


Our Patreons have spoken (voted) and Julia and Orchid are having a playful conversation about what type of knife is best to deter drunken sailors in the Spice Hall. Derrick (in the top panels) catches the first glimpse of the monster sandstorm bearing down on the ship and meeting site.

Thanks to everyone supporting us on Patreon and participating in the Vigilante Sky project. I can't express how much working on the art for this project is teaching me. It is constantly forcing me to try new perspectives, new subjects, repetitively draw the same character -- all so good for me as an artist -- so thank you!

Last week's character building poll was a success and I'd like to do a few more of those to help get some ideas about the other officers. I have to introduce the last crew member Argus soon, so I'd like to take a poll -- where is he and what is he doing during the last 17 pages?

Join us on Patreon for as little as $2 / month to vote on polls, or $1 a month to get a monthly digital wallpaper!
https://www.patreon.com/TreseBrothers

Here are some suggestions:

A) Hard at work in the engine compartment, fixing something that broke during landing.

B) Taking a rest in the engine compartment, smoking a spice tobic.

C) Playing Pilot on the bridge and smoking a spice tobic.

D) Tinkering with some exciting gadget invention that might come in use later.

E) Write ins!




As a reminder, here is Argus' profile, as voted in by the Patreons --

Argus "duct-tape' Rawlins
-- An excellent mechanic who can fix almost anything with basic materials and his superior knowledge. Often able to grok-and-use new equipment or machinery with only a few minutes.
-- Lives life with a very jolly demeanor and a twinkle in his eye
-- From the world of Mettsa Prime, and bears its incredibly thick accent, at times almost unintelligible (I will put subtitles in the comic if needed )
-- Stocky, heavy set, huge shoulders and hands like hams. Under his mechanics garb, he is hirsute.

Monday, April 10, 2017

Vigilante Sky pg 16 and new CYOA Poll



The votes on the choice on page 15 have been cast, and the radio interference is coming from a major brewing sandstorm. This page, we're sticking to the outside of the ship and moving through introductions for 3 of the 4 new officers that were created in the recent officer poll.

We'll get to Argus and the sandstorm soon and then gun straight for wrapping this endless scene up and moving on!

Took some extra time with this page to get a really strong feeling for reach character. Derrick doesn't like crow's nest duty, but he's good at it. I am especially happy with Julia's casual lean while driving.

This page's Choice Poll for Patreons wth voting rights ($2+) is a little on the lighter side and a bit of character building. What are Orchid and Julia arguing about? I hope we can keep this on the rails and make sure it stays cool for our all of our readers. Remember to check out their officer profiles here so we can try to build on their starting character.

Some ideas:
  • Who would win if they were in a knife fight?
  • Who is more annoying, Thulun or Steel Song men?
  • Orchid asked about Julia's navy discharge -- bad subject!
  • Something funny or character building!

Sunday, April 2, 2017

March Patreon Wallpaper



This months' Patreon wallpaper previews a new ship coming to Star Traders 2 soon, the Solar Predator. This beautiful design was first built by Alta Mesa Star Forges back in the Galactic Core. It is one of the designs that their ship wrights carried across the long dark of the Great Exodus and brought back to life in the new orbital foundries.

Prized by pirates, a beloved blockade runner -- it is the Solar Predator!

If you're a Patreon, snag the ZIP with all 3 sizes - 1920x1200, 1920x1080 and 800x1200 for mobile.

Thanks to all of our month supporters!

Sunday, March 26, 2017

Templar Battleforce v2.6.17: More Permadeath Options + New Faces



Of course, permadeath is always on for higher difficulties.  However, this week we've enabled permadeath option for Normal and Easy difficulties.  We're excited to deliver on this highly requested feature from the player base.  This allows you to play any difficulty in the game with permadeath enabled, and enjoy the unforgiving nature of Templar Battleforce regardless of difficulty.  Thanks to all of our players who have requested this!

We have also tweaked the timing on the End Turn confirmation button.  It was a little too tight in its loop which could cause you to have to spam the button sometimes to end your turn.

In additional, we have added two more faces to the roster, bringing the total of faces and helmets now up to 42.



Thanks to everyone for their support and especially for those leaving reviews!

v2.6.17 - 3/25/2017
 - Added 2 new Faces to the Templar Designer - now pick among 42 faces and helmets!
 - Added option in New Game to enable Permadeath for Easy and Normal Difficulties
 - Play with Permadeath enabled on any difficulty level!
 - Improved timing and handling of Confirm End Turn with 50% unspent AP
 - Fixed occasional crash in story scenes


On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Saturday, March 18, 2017

Heroes of Steel v4.3.3: Save 50% + Crafting System Improvements


This week, we've made some improvements to the crafting system, focusing on making the tuning rules better and more transparent. Not to mention that the game is 50% off on Steam for the weekend!

Tuning is more likely to turn up a crafting result with stats that match your tuning gear, and we've made sure that the tuning item is displayed on the post-crafting screen so that you can see it and the crafting result you got, as well as being able to take a single screenshot to capture both.

There is a very lively discussion about crafting happening on our forum if you want to see some of the results others are getting as well as great Q&A:
http://startradersrpg.proboards.com/thread/15354/arts-crafts?page=1

Thanks to all of our supporters and especially for those leaving reviews!

v4.3.3 - 3/16/2017
 - Improved New Crafting System, better tuning capability
 - Improved New Crafting System, after crafting tuning item is displayed
 - Crafting create mighty enchantment from mundane Weapon or Armor with magical power
 - Each Crafting costs 2 Bloodstones, tuned with magical gear; use your Bloodstones wisely
 - Thousands of new magical weapon and armor possibilities
 - Magical weapons can now add +Move Points, +Dodge, +Parry and +Stealth
- Boost-In to Episode 2 gains +10 Bloodstones


On Steam
Steam

On App Store
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Google Play
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Amazon
Heroes of Steel RPG
Heroes of Steel RPG Elite

Templar Battleforce v2.6.15 - New Faces + End Turn Confirm + SP Display



This week's update, we've dropped two new awesome faces into the game for your squads.  You can now pick from over 40 helmets and faces to build a completely unique character for every Templar in your Battleforce.

Upon player request, we've added a safeguard to the End Turn button.  If you try to end your turn with less than 50% of your squad's AP spent, a confirmation will appear, asking you to click again to confirm the action.  This can help you avoid ending your turn accidentally.

We've improved the data shown on the Objectives screen.  We've now included the +SP you are gaining every turn from Tact Points so you can do precision calculations about when you can deploy new Templars or call in Ordnance.

Thanks to everyone leaving a review for helping to spread the word about Templar Battleforce.  We really appreciate the players who made these suggestions -- you're helping us continually improve the game!

v2.6.15 - 3/16/2017
 - Added 2 new Faces to the Templar Designer - now pick among 40 faces and helmets!
 - End Turn now requires confirmation if your squad has spent less than 50% of its AP
 - Improved Objectives Screen, +SP per Turn from Tact Points now displayed
 - Fixed issues with overlapping achievements


On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Monday, March 13, 2017

Heroes of Steel: New Crafting System!


This major update releases the new Crafting system for Heroes of Steel!  Any smith in the Underdeep can now help you enchant mundane weapons and armor with powerful enchantments.  To complete such a crafting, you must help the smith by feeding 2 Bloodstone Crystals into his or her forge.

You may also influence the results of the smith's crafting by providing a piece of magical gear to "tune" the process.  You will want to input a piece of magical gear that has the kind of magical properties that you want to see on the resulting magical weapon or armor.  For example, if you want a weapon with +Ice Dmg, then you should provide a tuning item with +Ice Dmg, or +Crit % etc.  The tuning will not always be exact, but it will help guide the smith's hand.  Tuning is optional, you can also just allow the smith to do his or her best and accept the result.

Therefore, the inputs to a crafting are:
- One mundane weapon, shield or armor
- Two Bloodstone Crystals
- Optionally, one piece of magical gear to tune the crafting

All crafting is final and destroy all input items!  Make sure you like your selection before you go forward!

The new crafting system is a late game add.  Many players of Heroes of Steel have groups near the end of the game.  For those groups, this new crafting system may seem over-powered.  You might be sitting on 40 Bloodstones and have 20 crafting runs back to back.  You're going to get some pretty amazing enchantments without a doubt.  You may even be able to replace a lot of your weapons and armor!  While it may seem a little tilted for veteran groups, this system is being rolled in with new groups in mind, and crafting is intended to help these groups "fill the gaps" throughout the game -- when you really need a new, powerful bow but just can't find one, or your tank is getting slammed with damage and you need that extra armor.

Throughout the game, it is estimated that you might get 20 crafting events if you are thorough collecting Bloodstones.  So, use them well, and don't make the mistake of hording all your stones to the very end of the game.  Legendary equipment still trumps crafted equipment, so be sure to use your crafting opportunities wisely and throughout the game.

For those groups waiting for content after Freeport, our next big release will include the next chunk of story content.  We may need to do a few bug releases after this major update, we shall see!

v4.3.1. - 3/13/2107
 - New Crafting System: visit any smith to craft
 - Crafting create mighty enchantment from mundane Weapon or Armor with magical power
 - Each Crafting costs 2 Bloodstones, tuned with magical gear; use your Bloodstones wisely
 - Thousands of new magical weapon and armor possibilities
 - Magical weapons can now add +Move Points, +Dodge, +Parry and +Stealth
 - Improved all Legendary Items for Heroes
 - Boost-In to Episode 2 gains +10 Bloodstones
 - Fixed bugs in Talent detail display with magical weapons
 - Fixed many typos

On Steam
Steam

On App Store
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Google Play
Heroes of Steel RPG
Heroes of Steel RPG Elite

On Amazon
Heroes of Steel RPG
Heroes of Steel RPG Elite






Of course, you'll run out of Bloodstones eventually, so use them wisely.  There is only one way to get more -- further adventuring and scouring of the Underdeep for their red, glinting glow!

Friday, March 10, 2017

February has come and gone and the Patreon wallpaper is a little late.  Here the epic rendering of an urban zone on a molten world!  Hope you enjoy the wallpaper, 3 sizes -- 800x1200 (mobile), 1920x1080, and 1920x1200.  Join us on Patreon for as little as $1/month to get an awesome, monthly digital wallpaper download, voting rights, access to the exclusive art stream and big discounts on our alphas.

https://www.patreon.com/TreseBrothers

Sunday, February 26, 2017

Vigilante Skies pg 15 + New Poll






Happy to produce page 15 of Vigilante Skies! Took a short break to make sure the Star Traders 2 alpha got off the ground with a big bang, but I'm back on sketching pages today.

First, to catch up on the last two polls --

On page 14 , the voting Patreon crew elected (A) Hand-off as Planned. On page 15, Captain Ava is voicing the prevailing argument of the voting block who elected to stay and rid the crew of the data cube -- that if they cut and run, then the bounty hunters will just keep coming. It's better to take the risk now and get the cube delivered, if its possible.

On the latest officer poll , we ended up with 4 awesome choices for 2 male and 2 female officers. The voting was neck and neck--3 votes for everyone! In the end, I decided to just take all 4 Patreon-created characters onboard! This means we won't need another officer poll in the future, and now have a full complement of 6 Officers and 1 Captain. Running a smaller smuggling ship, the Vigilant, there isn't room for crew dogs on this boat and everyone lends a hand.

Second, what's next?

Ava's wounds have been septed and bound. Ace has discovered that someone is jamming the comm channels. It's got to be a short range jammer, something nearby. Another wrinkle in a fast approaching hand-off. Time to vote!

From the cockpit, Ace will be able to quickly triangulate the source of the jammer. Depend on its source, he may be able to route more power into the ship's comm broadcaster to cut through the jamming noise.

(A) From the Convoy - one of the crawlers in the incoming convoy has some serious electronics equipment mounted inside it, including a longer range jammer. That's either for the privacy of the meeting or it means there is going to be more trouble.

(B) Bounty Hunter - the unnamed bounty hunter deployed a jamming device somewhere outside the ship to cover his entrance. Once located, it can be deactivated.

(C) Sandstorm - ok, nobody mentioned this before but Lioka Cross is a dust ball desert world. Of course, it is prone to sandstorms. That's not a jammer, but powerful interference effect of a sandstorm that is rolling across the open desert.

(D) Other ideas?






Thanks again to all of our Patreons who make this free web comic possible!

Saturday, February 25, 2017



This week's release brings two new faces to the Templar rosters -- the hardened soldier with a mustache and a stalwart soldier in her pilot's helmet.  Always excited to add more variety to the list, bringing the total up to 38 faces and helmets now.

We've rebalanced some of the cost of the early game Relics to make them easier to snag.  This helps, as they aren't something you'll probably keep to the end game, so a big RP investment can feel like a waste a little while later.

We've fixed some missing SFX and a few display bugs in the RP tree to make sure everything you're browsing is consistently labeled.

Thanks for your support and your reviews!

v2.6.13 - 2/25/2016
 - Added 2 new Faces to the Templar Designer - now pick among 38 faces and helmets!
 - Reducing some of the early game Relic RP costs to be more inviting
 - Fixed bugs with the RQ tree display
 - Fixed some missing SFX in the HQ screens

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Monday, February 13, 2017

Templar Battleforce roars into action with v2.6.10



Templars, prepare your weapons!  We took a bit of a break from Templar Battleforce updates this month, as we've launched our closed alpha for Star Traders 2, our next game coming to Steam.  Now that the alpha is full steam ahead, and we've gotten through the first buggy stretch, we're going to get back to some Battleforce, Heroes, and Star Traders 4X Empires updates.

For Battleforce, this week, we've fixed some bugs in the last boss show down, as well as added a bunch of valuable clarifications to Talent descriptions.  Where previously we were relying on icons to indicate specific restrictions, we've added text clarification everywhere ("Flame Tank armor only", etc).

Also, thanks to the players who pointed out some issues with Sensorkit scan -- we've improved it as well as clarified some of the bonuses you get over its 10 level arc.

Martin, our artist and youngest brother, is back on the case this month as well and we will see some new character portraits coming up soon.

v2.6.10 - 2/13/2016
 - Fixed bug with boss causing invuleranbility to return too quickly
 - Clarified all rules about Talents that require special armor or weapon combinations
 - Improved balance of Sensorkit Scan and made size of fog reveal clear
 - Fixed map bugs and typos

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes

Tuesday, February 7, 2017

First Twitch Stream

Well folks, we did it -- we joined the streaming future and did our first broadcast on Twitch.

It was fun, we messed up a lot and no one will know because we forgot to record it.

However, we did have a lot of fun and gathered some excellent feedback from alpha testers and players in general.

We're planning on trying to do some regular streaming during the ST2 alpha test and see if it something we'd want to add to our team's content.

Thanks to everyone who tuned in!   :)

TreseBrothers on Twitch

Friday, January 13, 2017

Heroes of Steel v4.2.77: Improving UI + Hovers + Patches



This week hits a bunch of areas across the game -- we're improving the UI in a new round, upgrading hovers with more data, fixing quality of life snags, and clearing some bugs from the table before the story content release.

This week, we've rebuild the waystation and campsite interfaces. They're faster to use, require no toggling between heroes, and show off the game's art better.  Enjoy!

Hovers on the map for both enemies and heroes now include all buffs and curses.  They also include the duration of those buffs and curses once they drop to 3 or below, so you can easily look over the enemy forces, or your own heroes for missing effects or ones that are about to expire.

We fixed a bug that was causing monsters to sometimes have double their buffs when the game was opened from the main menu into a pre-existing combat.  Rare, but important fix!

Finally, we fixed an issue that causing havoc with elemental res and causing magical weapons not to have their Res set properly.

We also clarified a rule in the leveling screens -- if you are using dual wielding blades, you do not get the Strength bonus to Damage for them, even if your primary weapon is Strength-based.

4.2.77 - 1/13/2017
 - Rebuilt waystation / campsite / inn interfaces
 - Mouse hovers now show buffs, curses, and durations for enemy and heroes
 - Fixed bug where first turn after load, some monsters getting double buffs
 - Fixed bug with Fire Res stacking from All Elemental Res
 - Improved UI elements across the game
 - Clarified that +Damage bonus from Strength does not effect Dual Wield in leveling screens

Monday, January 9, 2017

Templar Battleforce v2.6.7 Released!



This week, we've focused on delivering some highly requested features from the player base, as well as a number of quality of life fixes in and around hovers.

You can now see a running total of how much Heat your Templar will burn at the end of the turn in their mouse hover, as well as in their status screen.  It ticks down with every move or action you take, so its very helpful for heat planning.  Thanks to everyone who requested this.

We've also added buffing effect icons to the Templar's hover, and ensured that the include the duration once a buff drops below 3 turns left. A new quick way to survey your forces!

There was a bug that was causing ranged attack Talents that added Critical % (such as Headshot) to add twice their value in Critical.  Once you got Headshot up high enough, it was going to be 100% critical.  Thanks to the player who reported this -- now fixed.

We've improved the RQ tree confirmation box to show you exactly how many RP you are going to spend and how many you have.  Both numbers are now always visible.

v2.6.7
 - Templar displays Heat that will be reduced at end of turn in status and hover
 - Improved Requisition display to make sure current RP always visible
 - Fixed bug with Critical % on ranged attacks being too high
 - Hovering over Templar now shows active Buffs
 - Duration of crippling effects and buffs shown in Templar hovers
 - Fixed bugs with hover text overruns

On Steam for PC, Mac and Linux
Templar Battleforce on Steam

On Google Play
Templar Battleforce on Google Play

On iTunes
Templar Battleforce on iTunes