In the next release of Cyber Knights cyberpunk RPG, the Runner who joins you at the start of a new sandbox game -- Clive Zep -- is getting an attribute and skill overhaul.
He has the great advantage of already joining as a type of runner who is a good foil to your Knight. If you are a new Cybersword, he comes in as a Gunslinger. If you are a Gunslinger, he comes in as a club wielding Cybersword.
Now, with the new Encounter system thrashing the streets of the NBZ, having the right set of skills and attributes makes a good team of Runners even more important. So, Clive Zep has received a boost to both to help insure that he is immediately a useful member of the team. He has gained a few attribute points (2 Strength for his Cybersword self, and 2 Dexterity for his Gunslinger self) as well as 2 Perception across the board, and he also now starts with 2 Intimidation.
Try out a new Knight and see if you find that Clive Zep is
- Easier to keep alive
- More important in Encounters out of the gate
- Exciting to plan into your XP strategy from the first moment!
Please share you thoughts about this new stat boost! It will be out over the weekend!
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