Skip to main content


Cyber Knights is Coming

CYBER KNIGHTS KICKSTARTER FEB 2020 Sign up today to get alerts about free first day rewards and more Subscribe Cyberpunk story-driven RPG Sneak, hack and battle in turn-based tactical glory Coming to KickStarter in Feb 2020 Type stuff here

Templar Battleforce v1.1.25 Submitted to Apple

The latest update of Templar Battleforce has been submitted to Apple for review.

- New Option: skip animation on enemy turn (speed play)
- Art update: new equipment art for all armor types, shows differences
- Fixed issue with incorrect count for Starting Knights in levels with Lev-Rig or Humans
- Fixed Issues with Music resuming while Muted
- Added 5 new Requisition levels: new Commander branch for Captain
- Captain gains 2 new crippling Talents: Discerning Eye (lineage memory spots weakness) and Fire Commander (focused fire destroys enemy)
- New Sighted Sidearm for Captain, 4 range
- New Void Legion RELIC armor for Captain or Paladin
- Moved Commander's Deployment Ordnance into new Commander Branch
- Art update: improved rendering of all equipment screens
- Art update: improved effect animations for buffs, concus grenades
- Improved equipment choice screens - if unable to equip due to Gear Level, GL shown in red
- Cyclone-Strike Tact corrected to be an Expert-Proc for Berserk
- Reduced wait time between buffs, monster attacks, counter-attacks
- Adjusted starting Hydra Talents to be more easily available (Hellstorm 3, Napalm Charge 3)
- Adjusted starting Berserk Talents to be more easily available (Strike 3, Unbalancing Blows 3)
- Improve character status UI, removed Respec screen transition
- Balanced and improve max updates for Tact Points across the game
- Berserk's Indomitable Defense now costs 0 AP, sets MP to 0 but does not end turn
- Fixed bug failing to display correct max army cap (12/15)
- Fixed Achievement for getting a Captain to level 20
- Fixed unmarked spawns in levels like Traitor's Bunker
- Added class features (Toughness, Resistance, +HP per Fortitude) added to status page
- Improved Artifact Vaults: 4th artifact is secondary objective
- Fixed bugs with Ferarai Lance: Atmo Reentry mission not ending properly
- Fixed bug with possible duplicate boss in Extermination Protocol
- Improved display of active effects (click on small effect icons, bottom right)
- Two new character portraits added to Templar Designer
- Fixed crashes in Ferarai Lance Power Relay and Ferarai Lance Atmo Reentry
- Fixed issue with liche boss
- Added 2 new alternate levels to Ferarai Lance deployment, new deployment choice
- Improved models and art for all Templar classes, more identifiable
- Increase of SP Cost of Templars is capped after Level 20
- Dismissed Templars will no longer appear in the list of Dead Templars
- Captain Talents fixed / improved
- Reduced heat of Blade Weave (9), Honing (12 for 3 turn buff)
- Fixed hindering effects of Denounce, now grants +Crit Vulnerability
- Removed SP generation cap from Tactical Point upgrades
- Improved display of equipment selection window
- Fixed issue with entering Deck 7 from Righteous Fallen, late game
- Fixed story events and display of human citizens
- Fixed bug with high level story characters having their Talents disappear (above 10+)
- Gear Balance for Prowess Core
- Improved difficulty of Leo Major Drop Zone
- Fixed RQ level for Targeting System RELIC


Popular Posts